i am making a very big project with lots of objects and ect
am i limited to how may objects and gui things that i use?
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Dose pd have limits?
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yes, of course.
each object uses a small amount of your computer's CPU resources. If you use a lot of objects, you start to fill up the capacity of your computer, or device.
think of it like this - each pd object is like one golf ball. you can carry 1 or 2, or 100 golf balls very easily.
but if you have a huge bag full of 10,000 golf balls, it gets very heavy.
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(but you have a better chance of getting a hole in one
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Hi, ShawnPD:
Try to use as few gui objects as possible. Hide every unnecesary thing into a subpatch. A friend of mine who is a professional programmer told me that tcl/tk interface (the one used for Pd gui) refreshes its objects in a serialised way, one by one. If you have a lot of them, each time you switch desktops back to the one containing Pd, you will experience a gap in the audio processing. That's the main bottleneck I've run into.
I'm currently working hard on getting over it. I hope in not more than a month from today I'll be posting something regarding this issue.All the best.
Sumidero
Debian Stretch on Lenovo T450i, Lexicon Omega.
Pd-vanilla 0.49.0-3~bpo9+1 (installed from repo) -
as far as built in limits, i can't say for sure, but i think pd will let you add as many objects as you want, until your computer crashes.
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thanks for your help now i have to start downsizing things, its staring to crash on me and i have to add 20 or 40 x 4 more things : )
man i dont like sub patches to much. -
start by deleting any GUI objects that aren't absolutely necessary. especially things like toggles or number boxes that are constantly updated while the patch runs - get rid of them if you can.