I realised (looking at videos on the net - I don't actually owe the pedal) that when bit depth/samplerate are set to maximum (best sound 'quality') and a 'unitary' wavetable is used (doesn't modify anything in the sound), the actual pedal still provides a broad "distortion/fuzz" sound. (of course the video provides clean and effected sound, ensuring comprehension)
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				Better sounding guitar distortion ... beyond \[clip~\] and \[tanh~\] 
 
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				@acreil said: @nau said: Ok. And as I'd like to take account for other sampling rates than 44.1kHz, is it "correct" to calculate the cutoff freq. of this cheby with a simple "fc=(SR/2)-4kHz" ? It's better to use (SR/2)*0.8, or something like that. They roll off at dB per octave, not per kHz. Logical, indeed. Thanks 
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				Just re-uploading the project, DistOdrive.pd is the main patch. 
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				Hi there Nau! I know this is an old thread, last post was 2 years ago! But do you still by any chance have your patch? 
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				Hi SockPuppet, here is the archive I think is "the one". I won't have much time to check it before next week, but if you encounter problems I'll do it. https://www.sendspace.com/file/1tn9zk Nau 
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				@nau Awesome! Thank you so much! On first glance I can see that the audio files are not working within the patch. I'm also getting the "divided by zero" error. I'll dig around and see if I can get it working! 
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				Got it working  
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				Cheers ! 
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				Sorry to bother you again, @nau, but, if you still have it could you please post your patch here, the sendspace link is dead  
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				Try this, it should be one of the latest versions of it ... sorry for being a bit late. 
 The file to load is distodrive.pd, it's a kind of workbench allowing to compare the DS-1 and Tubescreamer sims.
 Just had a quick try and got two "divide by zero" errors and crappy sound when distortion was engaged (click on pedal to toggle effect on/off), but I'm shure it's easy to fix, as it was a working version, normally 
 AQf-1.zip
 Nau
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				Great, thanks a lot!  
