Mh, i thought bit shifting would do a nice distortion. But since i didn't figure out how to do a circlar shift without the expense of cpu load, it doesn't. I'm still working on it, but don't expect to much, especially since i got some really nice VSTi synths to work on my linux machine.
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Emulate oto biscuit in PD
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pah.... bitshifting mostly increases frequency and is easy to do if you speak even a bit binary ;p
current version features:
- bitshifting (gets crazy with the oto distortion)
- reduced cpu load to 60-70%
- removed bitswitching because its similar to bitshifting
- maybe something else
pd redefining mathematics |expr fact(0)|==0
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Another angle, a bit messy though (and mono). But you get the idea.
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nice work!... I want to add some more effects to mine...to make it a multi-fx box but I have to figure out how to use [switch~] properly
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Over time, since I stumbled upon this thread, the bit inverter principle has remained one of my favorite effects. A sound can't get harsher than this. It's better than bit reduction. If you can't get enough of that sort of sound, listen to Iszoloscope:
http://www.iszoloscope.net/main.html
Attached is my current Pd bit inverter, simplified and extremified to the bone, with a crude noise gate built in.
Thanks to all people in this forum collaborating and finally finding out how to make a bit inverter, for example.
Katja