i found it quite hard to understand the basics of using framebuffering within pd for the use of freeframe-, [pix_] and glsl effects on models and normals.
since i am not the only one, it seems, i put together a little patch of the way that works best for me at the moment.
i can't give any actual help on how to write glsl pixelshaders, since i am at the stage of randomly poking code from opengl helpfiles in the hope of understanding what is happening.
quite a bit of this patch has been copied together from other patches i found - can't remember where from, so i can't credit.
the downside of this patch is, that because you create a new rectangle on which the whole scene is textured, you loose versatility in using lights and depth of the viewport.
i use this in conjunction with normal gemchains an obviously, other objects visibly cut through the rectangle.
http://www.pdpatchrepo.info/hurleur/framebuffering_for_FX.zip