Hi,
I have a friend who is working on programming a game in C++. I was wondering if it is possible at all to somehow get Pd running inside of a compiled C++ program, essentially functioning as an audio engine. I found the thread about running Pd alongside a C++ app, using its variables (http://puredata.hurleur.com/sujet-249-punoogle), but I am interested in if there is any way to run them in the same app.
The main reason I think this might be possible is that I saw a presentation on the music for the game Spore, which was done using Pd. The audio team may have had to compile a new version of Pd to get it working inside the game engine, but they apparently did get it working.
Does anyone know anything about doing this? Are there any good tutorials for something like this that are lying around?
Thanks so much!
- David