I'm struggling trying to port to PD an old Max/MSP granulator which I really enjoyed, specially since it allowed me to granulate an incoming signal in real-time, intead of using a stored audio sample from a buffer.
I use to use this patch inside a poly~ object (in PD I implement a clone object).
I'm using the cyclone library to try to stay as close as possible to the original, however it's not even sounding.
I include both patches in case anyone might have any clue or suggestions.
Thanks in advance