Hey all,
Not that it much matters, but what is the length of a reverb tail in freeverb~? Can one adjust that? Is it adjusted given the roomsize?
-
Length of reverb tail in freeverb~?
-
Quote from https://ccrma.stanford.edu/~jos/pasp/Lowpass_Feedback_Comb_Filter.html : "in Freeverb, the ''room size'' parameter can be interpreted as setting the low-frequency T60 (time to decay 60 dB), while the ''damping'' parameter controls how rapidly T60 shortens as a function of increasing frequency. A lower-limit on T60 is given by the four diffusion allpass filters."
-
Oops. I think I was unclear in what I was asking about. I was asking regarding the freeze function. Can one extend that?
-
@raynovich said:
Oops. I think I was unclear in what I was asking about. I was asking regarding the freeze function. Can one extend that?
Which "freeverb" are you using? The original freeverb ( https://ccrma.stanford.edu/~jos/pasp/Freeverb.html ) has no freeze function.
If by freeze you mean perpetual reverberation(?); two of the reverbs that come with PD ([rev2~] and [rev3~]) can be set to reverberate indefinitely by setting the "liveliness" parameter to 100.
-
Hmm... I must have gotten an "update" freeverb?
Jezar.
Technology Consultant
Dreampoint Design and Engineering
http://www.dreampoint.co.ukfrom the readme text.
-
@raynovich I just checked extended and there is indeed a [freeverb~] object with a freeze function(!). I havent tested it, but freezing a reverb means recirculating the delay buffer losslessly, creating a perpetual "ambient" loop. The freeverb algorithm is not well suited for that as it has low-pass filters in its delay loops (damping), and sound rather ugly if you open the filters entirely (damping set to zero). I suppose the freeze function sets roomsize to max ? Either way it makes little sense to talk about a tail on a "frozen" verb as it is per definition tail-less.
Personally I'd recommend using [rev2~] or [rev3~] for frozen reverb effects, and overall better sounding reverb. But that's just my taste...
-
Excellent and thanks for the detailed explanation!
I was wondering and was toying with this function but did not find it honestly interesting.