I'm trying to play a file and loading another file in another table.
I've some digital artefacts "clics". How do you think do this without "clics".
the aim idea is generative music, a non-stop music. I must change sound files in the same time that playing others.
thanks
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Loading / playing audio files together : clics
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as far as i know...this is still an unresolved issue (bug)
hopefully there will soon be some way around it, cos it would really help me too.
for the moment, the only way to play soundfioles without the glitch is to load up 100's of tables for all your audio, before you play it...
or use "readsf~" (this only works if you don't want 4-point interpolation) -
The "threaded soundfiler" patch in the devel branch of Pd helps somewhat in avoiding clicks.
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ach !
loading all audio at the beginning. It sounds like a horrible things to me. Not very soft way. If I have, I d'ont know may be 1 hour of audio files to load ...
mmm.
and Claudius, what is the patch do you talk about ? the help patch of soundfiler object ? -
Oops, overloaded uses of the word "patch" (source code patch vs Pd patch) collide...
If you check out the Pd devel_0_37 (or devel_0_38?) branch from CVS, you can ./configure it with --enable-threaded-soundfiler (or similar, ./configure --help for details).
It makes [soundfiler] load files in a separate thread, which means DSP computation carries on while it is loading, at the price that [soundfiler] is no longer synchronous - the output (length) from [soundfiler] may come several DSP blocks later, unlike before when soundfiler outputs immediately (in Pd control time). -
if you have the resources, you could spread your patch over two computers and have them communicate with netsend/receive or OSC. i don't know--maybe this is more of a hassle then the actual problem, though.