I'm in the mood to share something so worked this up to presentable form.
It's pretty straight fwd, but highly effective at giving preference to one possible random value over another.
I really don't want to be tweaking bells-and-whistles while I play (guitar) so using this "Chaos with a slight nudge" I can improvise along with my computer (solo).
Values are set using the array and then clicking the "set" bang.
It has two inlets: left: a list/msg of the array values and right: a bang to "roll" another random number.
(The hradio and number at the bottom are only there to show the result, i.e. not to set any values.)
And has one outlet: the resultant (weighted) random value.
It sets a dynamic range/random for the sum of all the Y-values and then if the random value falls into the X's range (it's Y as a percentage of the sum) it is considered to be "rolled".
I have included several examples to experiment with.
The most entertaining concept (and how I intend to use it) is the one on the right of the help file, which sets each bang according to how high the Y is for each X (the greater the Y, the greater the range of possible random values for the [del] (given a selecte-able max value)) .
As to uses?
I think if would be cool for those folks using 1) random values, 2) noise in their work or 3) those wanting to improvise in a semi-random way, "Playing to The Machine" so to speak. (or those who want to work "with" their machines, not against them)
Hope you and yours are well. And from that love we might All be made a bit brighter.
p.s. while it is predetermined as 10 slots, it could, by just copying the logic, be expanded to many more.