@whaleav So, as i told you before I fixed some problems with the score regarding the 8 timelines, but everything is good to go now, there is no theoretical limit to how much osc info is passed through the timelines cursor, it all depends on the specs of the pc you have... so now that i have a new pc lets continue!

16 parameters for 1 voice, continued...

@whaleav , so the parameters are:
1. pitch,
2. morphing timbre
3. intensity
4. panning
5. reverb
6. frequency filter
7.distortion
8. chorus
9.flanger
10. wah
11. exiter
12. enhancer
13. phaser
14. fuzztone
15. compression
16. preamp 
here is distortion:

http://139notfound.blogspot.mx/search/label/Amp
and here are the other ones, Ill keep searching for more, I thought i saw enhancer there and exiter, ill keep looking... 
I thought it had more, tell me which ones to look for, maybe you already know how to do some of them...

Im already working on the score, this one will just be for one voice and 16 parameters/curves! I hope I can reach those clear ambient sounds...

@AleH.H. Hello...... all looking good!
I don't make any music..... except in my head..... and when I am working I just ask for the hardware I need and there it is....... like magic!
Let me know when you need help putting it together. Your knowledge is growing, so have a go at patching it yourself. I would suggest putting the effects in [mix_master]. I had added [freeverb~] as a simple reverb with no parameters. The voices throw signal to it, and the level they throw can be controlled by a curve. You could add a reverb time curve as well but that would have to be "rendered" in the [mixmaster] unless you add a reverb for every voice. That gives an idea of the sort of complexity you could be looking at! Some efects will need to be in series maybe, and some in parallel, some in [mix_master], some in the voices.
If you don't succeed, or you get stuck, upload the effects you like, or links to them, with a description of your aims, and I will try to help!
David. 
@AleH.H. Thanks to Isaac an his blog for the pd patches, some are Pierre Guillot as well... http://139notfound.blogspot.mx/

@whaleav check this out, this is only for ONE voice, its crazy., its not finished yet

@whaleav here are the scores...48 curves.zip

@whaleav Hey david! here are more effects I found! compressed 2.zip If I find more Ill upload them to implement them, Ill wait!

@whaleav hello! I found a lot more reverb! supposedly these are better than freeverb!
im looking for something like this!:
here are the compressed reverb files: Reverb pd.zip
Thank you so much! 
@whaleav and here is the score...(Piano ready.iannix ) all in 3d and ready to go! there are 30 curves which are meant for 60 parameters... that´s as far as i can go writing wise...
Each curve will carry 2 parameters... so like i said if the beginning of the parameter list is this:
1 pitch
2 volume
3 reverb
4 chorus
5 distortion
6 wah...
The starting curve (3), will have pitch on Y dimension and volume on Z dimension.
Curve (4) will have reverb on Y dimension and chorus on Z dimension, Curve (5) will have distortion on Y dimension and wah on Z dimension... etc, you make the decision of the order of the parameter list, I would like for it to start with these 3,.,, pitch, volume, reverb..., it would be insane if we reached 60 parameters, thats as much as i could handle. of course, all these parameters would be for one voice only, and Id like to go further than one voice sometime in the future, sometimes Id use less parameters, maybe 35, or just 4, and on the next voice all 60 etc etc, the combinations are endless! 
@H.H.Alejandro I finally found the work I did months ago on the effects...... so here we go:
The messages I have coming from Iannix look like /curve "number" f f f "time" f f.
Which are Y and Z?..... Probably /curve "number" "Y" "Z" f "time" f f?I can build exactly as you have drawn your curves, but what do "reverb" "chorus" etc. control?
Is it just the "amount" of the effect (volume) or for reverb the "decay time"?**But for the long term I need to build a patch that you can easily make as you want without my help...... or you will always be waiting!
So I think changes will have to be made for the effect curves.... one curve for each effect.
The curves have 3 "floats" unused? The first unused float (before "time") seems always to be zero. The last two floats seem to change sometimes. Can they, or will they be used?Timbre is missing...... is that what you now call volume?
If it is then I will add a curve for Y=pan Z=master voice volumeOne curve for each effect would allow something like this at least.....
Reverb Y=reverb time Z=volume(dry>wet)
Delay Y=delay time Z=volume(dry>wet)
WahWah Y=speed or Q Z=depth
(( I put them this way around to match the note curve..... Y=Pitch Z=volume))
If these parameters can be fixed for each effect type curve (the curve number can change though) then you would be able to change for a newer better effect when you find one (without my help).... and better control the effects.To add voices you will just have to add a [voice_gen] for each, with its unique number..... [voice_genX] and its argument for the "notes curve number". Then you can reorder any effect curves, swap effects in and out, change the timbre curves etc..... and save the [voice_gen].
David.

@whaleav Im pretty sure that without any groups, its curve number, then X, Y,Z, but i dont know why "Z" is always on zero! I checked with a trigger to see if z dimension worked and it did work!, i had the trigger on Z=0 and it sounded not too loud, the i put the trigger on Z=55 which is the loudest according to how i mapped the cursor on iannix and it was at its loudest, then Z=73 and it was not listenable.
I checked the message log in iannix, after curve number its X, then Y then Z, but Z is always on 0 i dont know why., those 3 floats after curve number belong to X,Y,Z.
one thing i heard say from one of the iannix people, that z dimension editing was not ready in the software... maybe that is why it is always on 0? that´s all i can think of... I know the first float belongs to x because the message log brings up the message of the time according to the cursor, when the cursor is over the message is 1, when the time on the cursor is at half lets say, the message is .50. the value after it is Y.
If I have a straight curve that is 3/4 the height of the cursor, the message log indicates .75, if the curve were at 1/2 the cursors height the float would be .50.
Plus in past patches where we have used only pitch, we have used the second float, which belongs to Y.
If reverb in general has lets say 5 slidebars or "parameters" to be controlled, then more than one curve would be needed for reverb,,,
If reverb has 5 slidebars to be controlled, and the next effect to be controlled would be chorus lets say, chorus having 3 slidebars, it would be like this.Curve# 3(for example), Y=1st reverb slidebar, z= 2nd reverb slidebar
Curve# 4, Y=3rd reverb slidebar, Z=4th reverb slide bar
Curve# 5, Y =5th reverb slide bar, Z= 1st Chorus slide bar
Curve #6 Y= second chorus slide bar Z= third chorus slide bar.
etc, etc.Timbre is the combination of all the sinewave´s volume, and the overall volume of the curve is Volume or Intensity.
Remember a while back when we were working on timbre, that we used graphs to draw how each sinewave´s volume was to behave, its exactly that.
Ill be using 128 sinewaves, so lets say if curve 7 Y dimension is to control timbre, that Y dimension will control the graphs of all the sinewave{s volume.
IF the curve is at the top of the cursor at 1, then the point in time of all the sinewave{s graphs would be at the end.
If the curve is at the middle of the cursor at .5 then the point in time of the sinewave{s graphs would be at the middle.
If the curve is at the bottom of the cursor at 0 then the point in time of the sinewave{s graphs would be at the beginning.
Its confusing!11 haha, Im studying the patches and learning, 
@whaleav here are all the effects I found! it would be insane if we reached 60 parameters (slidebars of the effects), 60 is all i can handle for writing, the score i gave you is for 60 slidebars, and are more than enough, choose the most relevant ones, some of these will be irrelevant like you have said.PDEffects.zip
for the reverb pick one that you think will sound like the reverb of the video above, Thank you David! 
@whaleav here is the score finished: Piano ready.iannix

@whaleav if there are going to be 60 slidebars to be controlled via curve, it would be nice to distribute them evenly among all the effects that there are going to be. then to the music making!

@whaleav I put a number object on each symbol and float in the unpack osc, and im pretty sure that z doesnt work, its just zero, but when making triggers it does work... aaghh!