@jancsika Im using Ubuntu zesty 17.04. I built the latest git version to see if the bug had been fixxed but it was still doing it. It tends to be working OK when I start a new patch that has under 10 - 20 objects or so. The problem is consistent however in any more complex patch that I open from previous versions of pd-l2ork. I'll be staying at my folks house for the next couple of days with not too much to do, so I'll take a crack at recreating the error in a small patch. My instinct is that it deals with layers and overlaps of GUI with GOP properties, and also likely influenced by larger numbers of gui elements. I'll see if I can recreate it in a consistent manner and get back to you here. stay tuned and many thanks.
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Purr Data finally released
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Still looking for a consistent reproduction of the bug, but I can confirm that it is present in OSX as well as Ubuntu 16, 17 and fedora. I'll zero in on it tonight and continue to narrow it down as much as possible.
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and here you go
https://git.purrdata.net/jwilkes/purr-data/issues/365
Found the smallest patch that I could that causes the bug. Hope that is helpful.
Cheers!
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@th8a Thanks!
I replied on the issue.
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I am having difficulty with loading the libraries which come with the OSX L2ork dist.
Am I missing something obvious? I've added search paths to prefs, nothing loads on restart.
Tried path to extras folder within the application, as well as copied them out to a simpler path, to no success.Any help would be appreciated.
(Thank you so very much for the OSX dist of L2ork by the way, and your work with Purr Data.) -
@mumbleman Should be fixed in 2.2.4:
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@jancsika ,thank you for fast response. It has indeed been fixed.
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So I have been keeping tabs on your guy's work in developing, and I saw that a new commit had been made to fix the bug that I mentioned here previously... So I built the latest from the repo, and low and behold - the problem appears to be fixed and no longer occurring! I'll still run it through the full gamut of tests to be thorough, but from what I see here, it's completely resolved. This has me super stoked. Thanks again man. Good work, as always!
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Ok, so I have ran some further testing. The situation is most definitely improved, however not completely resolved. If you would like, I could put together some more detailed notes etc. Up to you - say the word and I'll get to it.
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@th8a Yes, go ahead.
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Ok. on it...
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I thought it easiest if I just made a screen cast to visually demonstrate what is going on. Enjoy!
https://www.dropbox.com/s/jduhd5gnbm74q1g/vokoscreen-2017-09-01_09-05-20.mkv?dl=0Feel free with any questions/concerns etc.
Cheers. -
@th8a Yeah, send me a copy of your patch and I'll try to triage it.
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@jancsika did you get the link I sent you ok? Seemed like the forum was down for a couple days and I couldn't check in
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@th8a Ah, I see. Yes I got the link. I'll have a look.
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Ok, when the CI finishes and everything has a green checkmark, click the relevant platform and then choose "Download artifacts" to try out some changes to
[ggee/image]]
:
https://git.purrdata.net/jwilkes/purr-data/pipelines/993This should get rid of the flickering you were experiencing with your patch.
Let me know if there are any other issues after that.