Synthetic drum-machine with chaos super-powers
hi!
this is my first 'big' patch, i'm a noob, so advice/critique/encouragement welcome!
it's a completely synthetic, controllable percussion machine. it has five tracks and four sequencers which makes it polyphonic. kick, snare, hihat and two other digital percussive sounds. then there are few randomizers and a slicer.
edit: apologies. trying to upload again.
Bandlimited~ - bandlimited signal generator (square, triangle, saw)
I actually came up with a Pd implementation that seems to work at about the same time saturno posted these externals (which are nice, btw!). Since he helped me out with testing [vphasor.mmb~] I decided not to post them right away so as not to steal any thunder. But seeing this reminded me that I never did finish the triangle wave, so I'll try to finish it up and post them in the next day or so in the abstract~ section...hopefully.
FreeBeats
Hi,
this is FreeBeats, a pseudo-random synthetic drum machine.
If you don't use pd extended you'll need [ead~] to run it and you can find it here: http://obiwannabe.co.uk/html/toys/missing.html
please let me know if you like it
suggestions for improvements are more than welcome
DIY2 - Effects, Sample players, Synths and Sound Synthesis.
well one could do the same as i've done with the thunder to make it more sparse... slowly clip the control (the one which is send through pow(x,6)) signal so only positive values get through... if you do this with all 3 droplets you can half the amount and if you want even more switch off / fade out the droplets completely... maybe all done with a new slider... at .9 start fade out half of droplet one, at .7 droplet 2, at .5 droplet 3 everything over a range of .2... and then the same thing with a range of .1 to fade the droplets completely out....
man i just should have done this... its easier than to describe it >_<
damn i just saw that positive and negative values give the osc a completely different frequency
what's the name of the vanilla butterworth? don't even know it ^.^
it's not really aliasing... i think?... i try to filter out all the frequencys which would go out of the audible range after the freqshift... therefore i need a very steep filter
those frequencys would reflect at 0hz or the nyquist-frequency... and its obvious what would happen in a feedback loop if i let them stay... they would reflect again and again... say a 1000hz shift on a 800hz frequency would lead to an alternating 800hz and 200hz... and a 500hz would stay where it is
DIY2 - Effects, Sample players, Synths and Sound Synthesis.
looking at hardoffs profile it seems he is not active any more
i started to really like the diy2 package
maybe anyone here can answer me why the modulate .oOo...... does the line only for the set value and not for value, mul and add
i would have chosen the place for the line after the clip
i did change the syn-rain because for me it only produced white noise. i also added some sliders to it
you should try to run it at the samplerate specified in the patch because that's the rate i made my changes for. i later found out that the filters get a lot louder and change in the way they work on 44.1khz so maybe my result has some flaws, not intended in the original by obiwanabe (he is missing too, right?)
the amount slider has a REALLY slow reaction time
i changed the thunder a bit so that it will thunder only half as much when the slider is below 60% because i didn't like the constant thunder.. i could have made even 1/4th but didn't bother enough. AND it might get really loud. I've seen 120Db at max gain and thunder
its all a result of randomly changing values and stuff so there might be things which could be done better... do so and tell me/us!
then i did some freqshifters and some (those with the F, which means the 2 butterworth Q10 Filters) with reflection prevention (tm) which should be especially interesting in feedback loops
some frequencys might get through the prevention but should be attenuated.... a bit... don't remember my tests.. it should be at least -20db but might be -40db
any feedback critics questions and whatever is welcome
hope the community shares its stuff too
DIY2 - Effects, Sample players, Synths and Sound Synthesis.
looking at hardoffs profile it seems he is not active any more
i started to really like the diy2 package
maybe anyone here can answer me why the modulate .oOo...... does the line only for the set value and not for value, mul and add
i would have chosen the place for the line after the clip
i did change the syn-rain because for me it only produced white noise. i also added some sliders to it
you should try to run it at the samplerate specified in the patch because that's the rate i made my changes for. i later found out that the filters get a lot louder and change in the way they work on 44.1khz so maybe my result has some flaws, not intended in the original by obiwanabe (he is missing too, right?)
the amount slider has a REALLY slow reaction time
i changed the thunder a bit so that it will thunder only half as much when the slider is below 60% because i didn't like the constant thunder.. i could have made even 1/4th but didn't bother enough. AND it might get really loud. I've seen 120Db at max gain and thunder
its all a result of randomly changing values and stuff so there might be things which could be done better... do so and tell me/us!
then i did some freqshifters and some (those with the F, which means the 2 butterworth Q10 Filters) with reflection prevention (tm) which should be especially interesting in feedback loops
some frequencys might get through the prevention but should be attenuated.... a bit... don't remember my tests.. it should be at least -20db but might be -40db
any feedback critics questions and whatever is welcome
hope the community shares its stuff too
DIY2 - Effects, Sample players, Synths and Sound Synthesis.
looking at hardoffs profile it seems he is not active any more
i started to really like the diy2 package
maybe anyone here can answer me why the modulate .oOo...... does the line only for the set value and not for value, mul and add
i would have chosen the place for the line after the clip
i did change the syn-rain because for me it only produced white noise. i also added some sliders to it
you should try to run it at the samplerate specified in the patch because that's the rate i made my changes for. i later found out that the filters get a lot louder and change in the way they work on 44.1khz so maybe my result has some flaws, not intended in the original by obiwanabe (he is missing too, right?)
the amount slider has a REALLY slow reaction time
i changed the thunder a bit so that it will thunder only half as much when the slider is below 60% because i didn't like the constant thunder.. i could have made even 1/4th but didn't bother enough. AND it might get really loud. I've seen 120Db at max gain and thunder
its all a result of randomly changing values and stuff so there might be things which could be done better... do so and tell me/us!
then i did some freqshifters and some (those with the F, which means the 2 butterworth Q10 Filters) with reflection prevention (tm) which should be especially interesting in feedback loops
some frequencys might get through the prevention but should be attenuated.... a bit... don't remember my tests.. it should be at least -20db but might be -40db
any feedback critics questions and whatever is welcome
hope the community shares its stuff too
DIY2 - Effects, Sample players, Synths and Sound Synthesis.
looking at hardoffs profile it seems he is not active any more
i started to really like the diy2 package
maybe anyone here can answer me why the modulate .oOo...... does the line only for the set value and not for value, mul and add
i would have chosen the place for the line after the clip
i did change the syn-rain because for me it only produced white noise. i also added some sliders to it
you should try to run it at the samplerate specified in the patch because that's the rate i made my changes for. i later found out that the filters get a lot louder and change in the way they work on 44.1khz so maybe my result has some flaws, not intended in the original by obiwanabe (he is missing too, right?)
the amount slider has a REALLY slow reaction time
i changed the thunder a bit so that it will thunder only half as much when the slider is below 60% because i didn't like the constant thunder.. i could have made even 1/4th but didn't bother enough. AND it might get really loud. I've seen 120Db at max gain and thunder
its all a result of randomly changing values and stuff so there might be things which could be done better... do so and tell me/us!
then i did some freqshifters and some (those with the F, which means the 2 butterworth Q10 Filters) with reflection prevention (tm) which should be especially interesting in feedback loops
some frequencys might get through the prevention but should be attenuated.... a bit... don't remember my tests.. it should be at least -20db but might be -40db
any feedback critics questions and whatever is welcome
hope the community shares its stuff too
DIY2 - Effects, Sample players, Synths and Sound Synthesis.
looking at hardoffs profile it seems he is not active any more
i started to really like the diy2 package
maybe anyone here can answer me why the modulate .oOo...... does the line only for the set value and not for value, mul and add
i would have chosen the place for the line after the clip
i did change the syn-rain because for me it only produced white noise. i also added some sliders to it
you should try to run it at the samplerate specified in the patch because that's the rate i made my changes for. i later found out that the filters get a lot louder and change in the way they work on 44.1khz so maybe my result has some flaws, not intended in the original by obiwanabe (he is missing too, right?)
the amount slider has a REALLY slow reaction time
i changed the thunder a bit so that it will thunder only half as much when the slider is below 60% because i didn't like the constant thunder.. i could have made even 1/4th but didn't bother enough. AND it might get really loud. I've seen 120Db at max gain and thunder
its all a result of randomly changing values and stuff so there might be things which could be done better... do so and tell me/us!
then i did some freqshifters and some (those with the F, which means the 2 butterworth Q10 Filters) with reflection prevention (tm) which should be especially interesting in feedback loops
some frequencys might get through the prevention but should be attenuated.... a bit... don't remember my tests.. it should be at least -20db but might be -40db
any feedback critics questions and whatever is welcome
hope the community shares its stuff too
Underwater & "undersolid" (i.e. ice) effects?
Well,
it's not my doing, it's obiwannabe's and hardoff's ... (that explains a lot about the quality)
you can look up obi's tutorial with very interesting info on materials and their "sounding" :
http://obiwannabe.co.uk/tutorials/html/tutorial_tea.html
a table is presented :
Colour Range Sounds like
Violet 15-30KHz Gas escaping, angry snake
Blue 7-15KHz Light breeze, aerosol, hihats
Green 3kHz-7KHz Bacon frying, acid on concrete
Yellow 1kHz-3KHz Rain, distant waterfall
Orange 500Hz-1KHz River, city ambience
Red 250Hz-500Hz Airplane cabin, train/car interior
Brown 50Hz-250Hz Thunder, distant plane/rocket, large objets moving
Black 0-50Hz Explosion rumble, near infrasonic, sub bass.