Let's share some exemples of what can be done with those objects.
I start with an easy phaser.

Expr // Expr~ // Fexpr~ gallerie
Let's share some exemples of what can be done with those objects.
I start with an easy phaser.

Esta lloviendo in Berlin...
@Il-pleut All I get is a pop when dsp turns on or off. It is doing something though, it completely kills all other audio in pd if the patch is open. Am I doing something wrong?
@oid It is sending values around 23 to 37 to the [dac~] and saturating it........ with maybe some DC offset.
put a [*~ 0.02] in between and you have a reasonable level.
David.
Yep thank you I didn't notice, I work at low level. Correction done.
Esta lloviendo in Berlin...
And a bunch of somethingizer.
Esta lloviendo in Berlin...
Esta lloviendo in Berlin...
some years ago i tried to create midi data from [expr] bitshift operations: https://forum.pdpatchrepo.info/topic/10797/algorithmic-compositions-from-one-line-of-code
here is another thread: https://forum.pdpatchrepo.info/topic/6277/bitwise-operators-and-syntheis
here i tried something new with ofelia, but i think the same could be done with pd vanilla too. every bpm creates different melody: bitwise_melodygenerator.pd
And a reference in live coding (thank you Darius for this one) :
Esta lloviendo in Berlin...
Esta lloviendo in Berlin...
In this one, you can morph from one preset to another.
They are called keyshape, a reference to a technic used to animate the face of characteres in video game or movies.

Esta lloviendo in Berlin...
Oops! Looks like something went wrong!