• ydebutee

    Hello,

    I couldnt google this little feature so ... if you 're already using it, sorry.
    I just somehow wanted to contribute with something :).

    How to build Drag&Drop soundfiler.

    1.

    Fedora Core users reported the package tkdnd is available for tcl8.4 so you'll just have to fire up your package manager and install it.

    For Debian based systems (including Ubuntu), you'll have to do a little command-fu. First, go to sourceforge and download the latest i386 rpm file. I know, you thought that you were done with rpms, but... you're not.

    Open up a command line and issue the following commands as root in the directory that you downloaded it (probably ~/Desktop):

      apt-get install alien
    
      alien -d tkdnd*.rpm
      dpkg --install tkdnd*.deb
    

    2.
    in a /usr/lib/pd/bin directory is pd.tk file
    replace procedure pdtk_canvas_makeobjs with these lines:

    proc pdtk_canvas_makeobjs {name files x y} {
        set c 0
        for {set n 0} {$n < [llength $files]} {incr n} {
    
        set absolute [lindex $files $n]   
    
        if {[regexp {.*/(.+).pd$} $absolute file obj] == 1} {
                pd $name obj $x [expr $y + ($c * 30)] [pdtk_enquote $obj] \;
                incr c
            } elseif {[regexp {.*/(.+).(wav|WAV|aiff|AIFF)$} $absolute file obj] == 1} {
    
                set tmp [string trimleft $absolute "file:"]
                set filename [file join / $tmp]   
    
                pd $name obj $x [expr $y + ($c * 30)] [concat "table " $obj \;]       
                pd PDTK_ondrop [concat "??????" $filename] $obj $x $y \;
                incr c
                }
        }
    }
    

    That's it. Now you should be able to drop a soundfile on a patch and everything else should be done dynamically.

    See included test patch to see how it works.
    Hope someone will find it usefull.
    Have a nice day.

    http://www.pdpatchrepo.info/hurleur/dropsound.tar.gz

    posted in patch~ read more
  • ydebutee

    Hello,
    I've posted a very simple skelet of a grain abstraction... There is a buffer read by vd~ object, but I'm having troubles fully understand this topic... Deeper explanation of variable delay lines in attached patch would be very helpful (I would like to implement pitch shifting).
    ...my english sucks :)

    Thank you very much.
    Have a nice day and don't be afraid of editing the poor patch :).

    http://www.pdpatchrepo.info/hurleur/grrr~.pd

    posted in technical issues read more
  • ydebutee

    Hello any ideas how to cope with it ? Thanks

    posted in technical issues read more
  • ydebutee

    hi there,

    really strange matter... my resampling subpatch works under windows but when trying it on ubuntu downsampling is ignored when resizing the block size using switch~... sound is not downsampled but those high freq. mess is heard only but signal flow is not affected ... if you ever had encounered this problem, help please. Thanks

    Have a nice day

    posted in technical issues read more
  • ydebutee

    Hello,
    please any ideas would be highly appreciated. Somehow I cannot cope with the resynthesis of audio signal on bang to "output~" a beat (rather beat-like glitch), could fft be solution for this matter ? .. what do you think ? I beg for a hint again :)
    Thank you.

    posted in technical issues read more
  • ydebutee

    Hello. Somehow I cannot sort out how to route signal from mic and line-in input separately by adc~ and I'm sad about it. Please folks help...

    posted in technical issues read more
  • ydebutee

    hello, have a look at cyclone's [count~] object.

    posted in technical issues read more
  • ydebutee

    JACK for sure/

    posted in technical issues read more
  • ydebutee

    Hellou. Made this work year ago by customizing pd.tk.
    Wish it helped you.

    Here is my solution:
    http://puredata.hurleur.com/sujet-3292-dropsound

    Bye bye.

    posted in technical issues read more
  • ydebutee

    or

    [noise~] [ more crackling
    | /
    [lop~ 100]
    |
    [cos~]
    |
    [clip~ -0.5 0.5]

    produces also nice sounds. ///

    posted in technical issues read more

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