• yannseznec

    I realize I am resurrecting an ancient thread here, but one of my students asked me about how to distinguish between different sounds in bonk~, and this was the only discussion I could find about it! It's really quite simple, so I thought I'd make a tutorial video about it as part of the series I am making to help my class with their final projects. I thought it might be of interest to others, so here you go...


    (patches for the series will all be uploaded onto my GitHub https://github.com/yannseznec/SoundGamesFinalProject

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  • yannseznec

    This might be of some interest to people here - this is a video walkthrough I did for my students this week about a generative music game I made a few years ago, with an audio engine made entirely in PD. All of the patches are available here: https://github.com/yannseznec/badhotel

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  • yannseznec

    ok so I've continued my explorations a bit more this morning, and I've learned what probably everyone in the world already knew - youtube streaming has much higher quality audio (in stereo!), so I've started experimenting with that. here's my granular live sampling patch listening to the birds outside my studio right now:

    it occurs to me that I am working on a farm right now, so I might try doing this with the baby lambs that are bouncing around the field outside later on, if enough people are interested. live generative ambient glitchy farm sounds, anyone?

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  • yannseznec

    here's my first play at making a live PD audio stream going to Zoom - I'll leave this open for a little while in case anyone is interested. jump in and listen to microphones pointed outside running through a granular patch https://zoom.us/j/94734048732

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  • yannseznec

    ah ok interesting, that makes sense. I might have a play tomorrow.

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  • yannseznec

    I imagine many of you have, like me, been forced for work/life reasons to install Zoom on your computer, for better or for worse.
    One thing I've noticed is how (on Mac, at least) it seems to install a new audio driver called ZoomAudioDevice. This appears in the audio settings in PD.
    I'm wondering if anyone has any thoughts on whether that would work to tap into Zoom audio input and output somehow? Maybe to make a patch that would take audio coming into the Zoom chat and mangle it up and send it back out to the listeners?
    I've tried using dac~ and adc~ to listen/send sound to and from Zoom but it doesn't seem to do anything. any ideas?
    I reckon this would be possible with some other utility but I thought it was a fun thought experiment.

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  • yannseznec

    oh wow yes that works @ingox many many thanks!

    I don't know why -path works better than -lib, I wonder if it's a PD-wide issue, or just specific to this library?

    Either way, it works, I won't complain :)

    thanks a bunch. I'll be sharing this patch I'm working on really soon...

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  • yannseznec

    ah ha, yeah I can imagine it would create issues. I suppose if I only use these externals for this project then I could remove them from my standard externals folder to avoid conflicts. However it sure feels wrong (and doesn't really address the underlying question of why this is happening!)

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  • yannseznec

    thanks!

    The library was installed using the library manager...I did this with my other external libraries and they work fine, so I'm pretty certain my path preferences are ok.

    That's a good idea to copy the externals into the patch folder. Seems a bit strange to have to do that for these externals only, but whatever works is ok with me.

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  • yannseznec

    I'm working on a patch at the moment using purest_json, which works well once it is up and running.

    A weird thing, though: the purest_json objects will not load when I open my own patch first. If I go into the externals folder and open a help file for one of the objects (rest-help.pd, for example), the objects will load perfectly. I can then close that patch and re-open mine, and the objects will work fine.

    I have a [declare -lib purest_json] object in the patch already, for what it's worth.

    I have to repeat this process each time I quit and relaunch PD. I don't have to do it for any other externals I have installed. Any ideas how I can avoid this?

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