• yannseznec

    Has anyone worked out a way to get a Raspberry Pi launched and running a Pd patch really quickly? For me it always takes around 60-90 seconds or so, and I'm wondering if there's anything I can do to speed it up.

    posted in I/O hardware diyread more
  • yannseznec

    I'm starting to feel bullied by various software services to "upgrade" my MacBook to 10.15 Catalina.
    I remember hearing that as far as audio software goes there were a number of issues on launch. Is it vaguely safe to upgrade in terms of Pure Data nowadays?
    From what I've read it looks like the main build is fine (0.51)...I use a few external libraries regularly - zexy, purest_json, and comport. anyone have experience with using those with 10.15?

    posted in technical issues read more
  • yannseznec

    ah that's too bad, I was really hoping for 130,000 years :)

    but seriously - thanks so much for the brilliant explanation. vline~ seems like the easiest approach. It also occurred to me that I could just divide a very long timeframe up into smaller chunks and run line~ the requisite number of times, with offsets to make up for the resulting output. it wouldn't be perfectly accurate but it would probably work fine too.

    posted in technical issues read more
  • yannseznec

    oh right yes ok! that makes sense.

    I'm looking at other approaches to generating very long signal-rate ramps now...is there a similar limit to how slowly I can drive the line~ object, for example? I've found that I'm able to make it go from 0 to 1 over the course of 2 hours without any issue, but is there a limit to that? Can I make it go for 2 days, or 2 months, or 2 years?!

    posted in technical issues read more
  • yannseznec

    ok interesting! thanks for the great explanation. I'm pretty terrible at math - does that mean that if I use a higher sample rate then I can send slower frequency arguments to phasor~?

    posted in technical issues read more
  • yannseznec

    Hi!
    Is there a limit to how low of a frequency argument can be sent to phasor~?

    I'm currently finding that if I send my phasor~ objects an argument of 0.00005 (5e-5) it works fine, but if I send an argument of 0.000005 (5e-6) it doesn't work at all, the output just stops.

    any thoughts?

    posted in technical issues read more
  • yannseznec

    Code and info here: https://github.com/yannseznec/jumpSynth

    PD-wise it's a very simplistic patch. I'm no synth specialist, but it makes some fun noises :)

    posted in output~ read more
  • yannseznec

    I realize I am resurrecting an ancient thread here, but one of my students asked me about how to distinguish between different sounds in bonk~, and this was the only discussion I could find about it! It's really quite simple, so I thought I'd make a tutorial video about it as part of the series I am making to help my class with their final projects. I thought it might be of interest to others, so here you go...


    (patches for the series will all be uploaded onto my GitHub https://github.com/yannseznec/SoundGamesFinalProject

    posted in technical issues read more
  • yannseznec

    This might be of some interest to people here - this is a video walkthrough I did for my students this week about a generative music game I made a few years ago, with an audio engine made entirely in PD. All of the patches are available here: https://github.com/yannseznec/badhotel

    posted in output~ read more
  • yannseznec

    ok so I've continued my explorations a bit more this morning, and I've learned what probably everyone in the world already knew - youtube streaming has much higher quality audio (in stereo!), so I've started experimenting with that. here's my granular live sampling patch listening to the birds outside my studio right now:

    it occurs to me that I am working on a farm right now, so I might try doing this with the baby lambs that are bouncing around the field outside later on, if enough people are interested. live generative ambient glitchy farm sounds, anyone?

    posted in technical issues read more

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