• TJ88

    Thanks @David for your tireless answers! :D I have seen @katjav patch but it doesn't respect my requirments and targets.

    posted in patch~ read more
  • TJ88

    Has anyone ever thought that it could be nice to be able to see solutions proposed by users without they use writing as follows?


    [pdobject] [pdobject2]
    | |
    |
    [pdobject3]


    ?
    Can we discuss to develop a software engine that takes let user writes on a canvas his patch? The tool can take a *.pd file in input and translate him in a graphical version of the patch.
    What do you think about it?

    posted in this forum read more
  • TJ88

    Hello to everyone! Thanks to David for the suggests.
    I'm working at the patch using the [notch] element by ggee external library for design the filter.
    How can I put in series 2 or 3 notch elements in series to create the bank of filters?

    Thanks in advance.
    Here my patch.
    main.pd

    posted in patch~ read more
  • TJ88

    Thank you, David for your precious support.
    My target patch is to simulate a "Phase Shifter" like the guitar Boss pedal for my personal use. It is a Delay-Line effect, so it could be more complex.
    Anyway, I want to realize the delay line with 3 different notch filter in series but I want to design it with with only one, initially. I will try to increment them after. My idea is as follows: the single notch filter is controlled by an LFO with 4 parameters: the center frequency, the bandwidth (Q Factor) and the amplitude (Resonance). The 4th one is the Stage, but I will develop it in a second time . The input of the patch will be a keyboard MIDI control.
    Refferrals:


    Owner's Manual

    Can you help me?
    Thanks in advance.

    posted in patch~ read more
  • TJ88

    Hello to everyone!

    I want to realize a PD patch which can simulate the typical scheme of the "Phase Shifter", or rather with a 3 notch filters bank with their variable center frequency. How can I implement a notch filter?

    Thanks in advance.

    posted in patch~ read more
Internal error.

Oops! Looks like something went wrong!