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theloadbang
Hi Pd heads, I am just starting a research project which is looking at the use of Puredata alongside the Unity3D game engine. I already have some experience in linking the two, however I am interested to see what other people are doing.
My end goal is to write a handbook/guide on the subject to explore the more generative nature of sound and music. I am more focused on the Pd side of things, with only a basic knowledge of U3D, but I see it as a great way to diversify and extend the nature of sound within gaming environments.
I would also like to hear some suggestions/ recommendations/ questions on the subject, and about the handbook. I have already written a beginners handbook for Pd (waiting to publish), and will use that as a grounding for the second handbook.
Please don't hesitate to comment!
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theloadbang
Many thanks. I've had a quick browse and I am so surprised I haven't come across this site sooner. I'm sure there will be many more things of interest to be looked at there!
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theloadbang
So on my internet travels I have come across FRACT OSC - http://fractgame.com/media
Essentially its a puzzle oriented game that uses real time user controlled synthesis and composition to progress and explore the world. Unity produces the visuals, which in turn parses data to Pd for the audio.
It has been Greenlit by Steam, and should be released later this year. This is a perfect, and very advanced, example of the digital symbiosis I am researching. Let me know if you know of anything similar.