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Syncratic
Hello all, is it possible to make a patch save itself?
When banged would be great but before closing would be ideal, any help at all would be appreciated.
Thanks
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Syncratic
Hello everyone, I'm wondering if you could help me.
Basically I'm looking to recreate a cars engine as realistically as possible.
The simulated speed of the car needs to be an input and the output should be similar to the rate and pitch of a real engine.
I've made a couple of patches before but not for a while, so could anyone point me in the right direction as to what I should use/look into using?
Any suggestions would be greatly appreciated,
Thanks -
Syncratic
Hello all,
I'm new to this great forum and after a search I couldn't find a solution to my problem, hopefully someone can help-I've built a delay, using delwrite and vd, but I believe the smallest value delay time I can have is 1ms, as a bit of an experiment I'd like to make this smaller. I realize the resonance will be very high but I'd like to give it a go.
Could anyone help me in explaining how this would be possible? Any info or guidance to a help patch would be much appreciated.
Thanks
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Syncratic
I think it was because I was using spaces and decimals in my filename, sorted now, thanks!
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Syncratic
How odd, that does, I'll pop it in, thanks!
Just a note, it doesn't print that the patch has been saved if anyone uses that method to see if it's working.
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Syncratic
Thanks, but it doesn't appear to be working for me either, anyone else have luck?
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Syncratic
Hi Raviraj, if you had success I would love to see the result
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Syncratic
A question for everybody;
What would you like your electric car to sound like?
I"m trying out experimental engine sounds
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Syncratic
Just a quick noob question, is there something similar to a toggle which can stop and start the flow of continuous data?
Thanks -
Syncratic
Fantastic! the link alone was very helpful, it appears he has developed some more motor sounds. Currently playing around with them and trying to figure out what I can modify.
Very helpful, thank you
Also if anyone has any other methods or types of synthesis they think might create realistic engines then I'd love to hear your input!