i was wondering whether it is possible to get something like a rotation on individual particles in a particles system.
this applies to the particlesystem utilizing geos or models. as for now, a model would alway be facing in the exact same position as it is created.
i don't even need a specific precise rotation, just some (even random) variation.
can this possibly be done via a gravity or orbit point argument i haven't yet discovered?
i am having problems, when applying a texture onto a model. the texture is never fully visible on the model but bent and only stripy visible in parts (as if highly enlarged an distorted).
i tried the various options for texturing (repeat, rectangle) as well as [pix_coordinate].
basically i only get distorted stripes.
it all works perfectly on native geos but not on loaded .obj models.
what am i doing wrong?
i also noticed, that all models i load are way smaller - with the same scaling in pd - as the geos. [rescale 1( didn't help.
i have to scale them up extremely in any 3d modelling program, to get them to the native sizes of gem. might the problem be here?
thanks for any help!
@ toxonic & boonier: may i ask what the use of such a timecode would be? i was just fiddling with a small sync patch to get a mini-sequencer inside a pdvst plugin, when it occured to me, that every parameter is already automatable/editable along the timeline within the host.
... which then would be a precise timecode for any parameter one would want i n the plugin.
or are you wondering about a mini timeline within the plugin, like i.e. dblue_glitch has? then, a seq, that rewinds itself on stop is enough? that should be easy.
i am at a loss though, when it comes to a real timestamp/songposititon being sent from the host.
i suppose, a timecode or clocksync would be achieved, just like one would do in "normal" pd. the plugin-patch could start a certain midi-in channel when openend and the host could send its clock out on a certain midi-device.
this would be a bit of a dirty workaround, since the host sends outside - maybe to midiyoke - and then back into the the host to the plugin.
i once tried to make a clock with a midi-track in the DAW, which had a note set on every bar, so it would be like a metronme to pd.
stop and start is received by pd through midiin, so it basically worked.
unfortunately the latency between both programs was unbareable and i couldn't compensate it.
i recently wrote a patch on the same approach.
you have to use "part_render", not part_draw in this way:
[all the particle related objects of course]
naturally, instead of the cube you can use whatever is available in gem.
greetings from neukölln to neukölln!