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scrubberfox
only 2 years since the last post so surely something has happened for peeps since then!
I've been messing with the dktable patch and have found it very useful for understanding how you have used the fid ID's to trigger different elements of the patch. I am more interested in how I would go about assigning say 8 fids to different GEM visuals, how would I go about routing the 8 fid ID's to do that? would I edit the main gfx routing and ignore/delete the sound objects, and also replace the squares object to be whatever I wanted it to be such as a particle effect instead?