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RetroMaximus
Apologies if this is not the exact place to share my library but this is my first time sharing something like this. I recently started compiling a externals library of my own call Clear Essentials. I been learning pd for a few years now and since I've mashed together a synth or two by now I have started breaking some of those projects down into smaller more manageable external patches. So I figured it was about time to put some effort into making a library out of them. So I created Clear Essentials.
CE is a collection of patches written by me other licenses may apply for specific objects.. These are not meant to re-invent the wheel There are many other robust libraries available that provide solutions that do not need to be repeated. CE primary focus will be to provide a bit more of a graphical interface with customizable options to get closer to that end result. While most patches contained in this external library will be more gui intensive (mainly pd vanilla) with the exception of a few image objects. The option to hide the gui will be available in the case of the patch being used on a headless device.
10 new objects available via git hub.
ce_colorpicker - a small 8 swatch color picker with multipul output formats
ce_adsr - quickly modify the attack decay sustain and release of a array.
ce_customarray - create custom harmonic wave shapes.
ce_lfopartials - enables automation to partial elements of the osc voice..
ce_filters - 7 filters used to modify the signal inlet for the osc voice.
ce_oscdisplay - Display's the active osc voice in this window.
ce_voicedmidi - will convert the tone through a mic to midi notes and outlet its numerical note value and velocity.
ce_lfopresets - is a small lfo controller that is used with [ce_customarray].
ce_wavetablepresets - is a selector tool to be used with objects susch as multivsl or objects that can take a [set float float< message.
ce_gbuffer - is a simple glitch effect that holds a 2 seconds delay buffer.https://github.com/RetroMaximus/ClearEssentials/releases/tag/v1.0.2
ExamplePatch.pd is also provided to demonstrate all of the new objects working together.
I would love to hear something if you make anything cool with this.
Any feedback is appreciated.
Here for License Information
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RetroMaximus
@Jona said:
would be great to integrate PD into Ableton
Umm heck ya... lol
If that was to happen I could have one heck of a addon on my hands. lol
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RetroMaximus
@seb-harmonik.ar I did my best at using as little externals as possible. the main 3 being else and cyclone and iemlib I will have to do a bit of research on them i guess. Thx for the info.
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RetroMaximus
@EEight Thx for your input it is much appreciated. I will take Reaper's model into consideration when the time comes.
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RetroMaximus
So I've been rattling around the idea of writing a website that allows people to download my patch for free or donation.
So if the user chooses the first option they may need some knowledge of pd to actually run the patch. "put in a tad bit of work (learning) for the free version" which wouldn't be to hard to download and install pd then open a *.pd patch for somebody with no experience with pd.
Aside from the free download there will be a standalone exe compiled with the heavy compiler. I have no idea how to use it yet I have only read about it and if I understand correctly it is no longer being developed? but is available somewhere?. This version of the patch will only be available through donation of any denomination.
This will allow the user to use the patch without worrying about pd at all. For a small donation of $0.25 a dollar or whatever it may be.
Good Idea Or Bad Idea?
Would this be frowned upon seeing as pd is so open?
Is there any rules against monetizing a patch in this way?
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RetroMaximus
@simonhillfr Are you developing with Unity? upvoted as Im interested in using unity3d for a pd gui designs. Not really sure how I could help but I'm really curious any game related
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RetroMaximus
The history and break down of OverBlast v1.0.1 32step Sampler Sequencer
In this video I talk about what got me started in pure data along with a brief history of how I developed OverBlast. The video is 37 minutes long so grab a cup of coffee
Be sure to subscribe to my youtube channel for current updates on this patch. I forgot to post here on the 1st when I released this video. Sorry :/
Thank you to everybody who has taken a interest in this patch it has been my first big project other then completing small tutorials and all of you have been a huge inspiration to get this done. I've taken note of everyone who help with any solutions I needed and will be mentioned on the inside of the patch.
Note - many updates have been completed since this video in process of recording the next demo.
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RetroMaximus
I'm having some trouble with this. The second screen shot inside of SelectionLoopControls.pd has been least consistent the first stops every time which is what I want but the last 100 milliseconds is not being played no matter where the start and end queue points are.
Any ideas what I'm doing wrong or how to fix this?
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RetroMaximus
This is the route I went I made some progress last night and ended with something very similar.
So at the moment all one has to do is click the test values message or any string that is sent to [r ToProgrammer] will be added with the creation arguments.
As soon as I saw your first example I figured that was the route to go. I have a few more things to implement like a page or bank controls in case there is more elements then space allowed. Along changing the color of the background struct i will have to figure out how to calculate rgb values down to 1 single atom for the [obj< message to understand.
But now for some reason wish seams to crash when I clear the playlist every once and a while. It seams to happen every few hours and I'm not completely sure why but for the most part its fairly stable.
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RetroMaximus
Hmm well this is interesting I didn't think of appending the object as a whole. I was to worried about drawing everything.
I am definitely going to play with this.
I already feel a few questions bubbling up but im going to play with this for a day or 2 and see what develops. I feel like once everything is drawn a cloned object will be needed to update any changes to a given element. such as Button_text being replaced with the first argument on x line of {textfile} and also the rgb color of the playlist element. background. correct me if im wrong?