• redstevo

    Hi David, many thanks for your time with this! So instead of a 10 second clip being played 68 times a second there is a 2.6 second clip being played 68 times a second - making a shorter time span 'stretch' over the same phasor rate - thus sounding slower and lower?
    Best,
    redstevo

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  • redstevo

    I was hoping that someone can help explain a piece of code in the patch 3-5-1-4 wavestealing.pd. from the Johannes Kreidler tutorial. I am trying to work out what the code with the sig~ object to create the lower and upper thresholds in hundredths is actually doing but I can't work it out! The help file for sig~ object is not helpful to me and I can't describe what it's actually doing - is it slowing the audio playback down? How do they work in tandem (the upper and lower threshold). I'd appreciate any help with this code!
    cheers, redstevo

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  • redstevo

    Thank you all. My actual problem was not appreciating send broadcasts across all abstraction so I had 3 conflicting send messages which worked when I made them unique. Thanks for the clarification about line and $ variables - useful to know that it was line demanding 1, 2 and 3 because that is it's inlet capacity. Happy to post my program when I finished working on it - I've got each synth abstraction working now and working on the coding for automated mixing. The whole patch is designed to work with live input and follow sympathetically - using fiddle to generate overtones.

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  • redstevo

    Every time I try and use $ variables beyond 3, they don't work. So I can feed numbers into $1 $2 $3 in a line object and they work fine - but if I try and use $4 onwards as a variable it doesnt work. Anyone know why? I'm using $1-3 in 3 synth absractions and only one will work correctly at a time :(
    Best, Steve

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  • redstevo

    Hi, I wonder if there is a fix for this - I've set up a continuous osc frequency to be sent of a quodrophonic speaker array via a counter feeding demultiplex object (driven by a metro).
    After being sent from the demultiplex object the signal hits some panning to provide a continuous circular trajectory around the speakers. It works fine but every time the counter object triggers the demultiplex to switch speaker there is a loud click. Is there any fix to this? can you make Purr data switch at zero crossing on the smaple etc?
    Best,
    Steve

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  • redstevo

    Thank you David!

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  • redstevo

    Hi, newbie question about creating waves. Why does the floss manual offer 2051 after the sinesum message when creating waveforms?
    http://write.flossmanuals.net/pure-data/generating-waveforms/
    What does that number mean?

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  • redstevo

    Sorry for the newbie way of asking but ... I am interested in buying an android tablet and was thinking how good it would be to start up PD on the tablet, write or edit a patch, and then try it out on my desktop when I get to work or in the studio as part of a wider project. I'd
    S this possible at all. When I search, I get posts about embedding PD into apps - doesn't sound like the same thing ...
    Steve

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  • redstevo

    I'm thinking about working with a friend to make music based on input data he creates from a scenario modelling application. The out put will be numbers which I hope to use to feed an scillatr in PD as a test. As a newbie I don't know what type of numerical data sources PD will accept - can it talk to other programs that generate numerical data in real time?
    Many Thanks,
    Redstevo

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  • redstevo

    Thanks nestor, will talk with him soon and look into the socket issue. Good news!

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