• popesz

    Sorry for the late response again.
    I still have the same problem.
    First I killall pd and than run a shell script which starts the patches

    like this:

    /Applications/Pd-0.47-1-64bit.app/Contents/MacOS/Pd /Users/xxx/Desktop/OSCcontrol.pd
    sleep 5
    /Applications/Pd-extended.app/Contents/MacOS/Pd-extended /Users/xxx/Desktop/OSCcontrolsend.pd

    every time pd starts, each instance opens twice. What is the solution? Why this happens?

    posted in technical issues read more
  • popesz

    Update,

    sometimes it makes a readable file with 2,6 megabyte size but than completely goes wrong and the next files are just 1 byte size.

    Check out the patch in the attachment, just change the path before bang for snapshot.
    autophoto.pd

    posted in pixel# read more
  • popesz

    Hi list,

    I want to have a motion detected photo camera which takes picture if someone stands in front of the camera.
    Using pix_video feed to pix_write creates a 1 byte tif file.
    Do you have any idea why it does not make a usable file?
    I am on Mac OS X.10

    Thanks in advance:

    Popesz

    posted in pixel# read more
  • popesz

    @bassmang5 no never managed to have a proper texture in pd. bad, as it would really improve the effect after all.

    posted in pixel# read more
  • popesz

    Liam,

    I does not really understand your point.
    Can you show me an example for the abstraction?
    Adding to the bang preferences the argument to the receive symbol, it changes the $ to # automatically.

    posted in technical issues read more
  • popesz

    David,

    thanks a lot, that's what I exactly needed.
    IOU :)

    Popesz

    posted in technical issues read more
  • popesz

    Dear forum,

    I try to create an interface with 72 bangs, therefore it would be useful if I can indicate with colours if any of the bangs were at least once used. If I use the method which is in the bang-help file described inside the pd edit subpatch, the message sends it to all of the bangs in the interface. Do you have any idea, how to menage it to have an impact only on the certain bang, and not on all of them?
    Originally, each bang should open one image in pix_image, so I made the message be activated after the pix_image loads the image. If loading is cancelled by the user, no message sent to the bang subpath, so there is no change in the color and in the label.
    Hope it is clear, what I wanted to describe here :)

    Best:

    Popesz

    posted in technical issues read more
  • popesz

    I made a mistake, it meant to be a script but I just run the patch from autorun from the Mac OS system settings.

    posted in technical issues read more
  • popesz

    Dear list,
    is there a way to avoid that a patch which is run from a script runs twice?
    I heard about --no-gui solution, but never managed to use it on Mac.

    Thanks for any help:

    Popesz

    posted in technical issues read more
  • popesz

    Dear 60htz,

    thanks for the hint, looks amazing, with some minor problems but at least there are shadows. Will try it soon with my moving flying cubes, hopefully the processor can handle it.

    posted in pixel# read more
  • popesz

    Dear list,

    is it possible to achieve casting shadows with 3d objects? I am looking for it already for couple of hours, but nothings I can find.
    Thanks in advance for any suggestions.

    Popesz

    posted in pixel# read more
  • popesz

    I am curious what is the perfect parameter to have a full HD fullscreen, not bigger and not smaller :)
    According to my experiences it is something like [rectangle 7.07 3.95].
    But is it correct?

    Thanks:

    Popesz

    posted in pixel# read more
  • popesz

    Dear all,
    I try to import .obj with .mtl but pd prints _glmReadMTL() failed: can't open material file "/Users/sphere_cameraGrey.mtl".
    _glmFindMaterial(): can't find material "Mat.6".
    _glmFindMaterial(): can't find material "Mat.6".
    etc.
    Is there any solution to import .mtl file properly?
    I am on Mac OS X 10.6 with pd-extended 0.43.4
    Thanks for any help!

    posted in pixel# read more
  • popesz

    I use the modul object for this.

    posted in pixel# read more
  • popesz

    Dear forum,

    is there an option to change the anchor point of the 3d object? I need to rotate the model.
    Thanks in advance for any help!

    posted in pixel# read more
  • popesz

    For those who have the same problem, I figured out the solution for this bug, thanks to Iohannes:
    on Mac OS X 10.6 with GEM 0.93.3 you just have to overwrite gem_imageQT.so with a corrected file which is under the link below:
    http://gem.iem.at/releases/0.93.3/imageQT.tgz
    Thanks Iohannes

    posted in pixel# read more
  • popesz

    To be honest, it does not matter if it is from the webcam or from Kinect, just empty files are created. The pix_write is the last object in the chain as it is described in the help.

    posted in pixel# read more
  • popesz

    Dear forum,
    I try to make a collage of photos created by pix_write from the rgb camera of the kinect sensor.
    After giving the right full path to the directory with the name of the files, pd saves *0000.tif without any problem but for the next bang however *0001.tif created, it is only 4kb and pd prints GEM: Unable to save image to.....
    Any idea what can be the problem?
    Thanks in advance for any suggestions.

    Popesz

    posted in pixel# read more
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