• philmiller84

    EDIT:
    I'd say this sounds like a C++ problem, and not a PD issue, but I've never seen anything like this before.

    I've got a simple C++ object which contains a string. I've added this C++ object to the struct of my PD object (in C). The object seems to be working fine.

    Somewhere between the call to the Pd function "classname"_new and "classname"_bang, my pointer is changing the location it points to by +1

    Has anyone seen a behavior where the location a pointer points to will change, even though it's not being incremented anywhere, and even though it's been declared private in the class?

    Btw, this is compiled on Windows using gcc

    -------- in setString -----------
    source: HELLOWORLD
    length: 10
    <<calling from something_new>>

    copy: HELLOWORLD
    length: 10
    address: 32774028
    address-2: 32578488

    string: HELLOWORLD
    length: 10
    address: 32774028
    address-2: 32578488

    string: HELLOWORLD
    length: 10
    address: 32774028
    address-2: 32578488

    string: HELLOWORLD
    length: 10
    address: 32774028
    address-2: 32578488

    <<now calling from something_bang>>

    string: ELLOWORLD
    length: 9
    address: 32774028
    address-2: 32578489

    calling postString
    string: ELLOWORLD
    length: 9
    address: 32774028
    address-2: 32578489

    http://www.pdpatchrepo.info/hurleur/datarecord.zip

    posted in extra~ read more
  • philmiller84

    I've got a bank of oscillators, each with a fast envelope time (50ms attack, 50ms hold, 50 ms decay), and I'm using 6 voices right now. For some reason the audio is cracking.

    Not sure why the audio is cracking. With one oscillator, this is fine, but with more than a few oscillators and quickly changing notes, I'm getting cracking in the audio. This does not happen if I just use oscillator which are always on.

    Attached is the code. Any ideas?

    http://www.pdpatchrepo.info/hurleur/osc-cracking.pd

    posted in technical issues read more
  • philmiller84

    I've got a simple timer set up and I'm getting a stack overflow.

    I've tried using a delay line of 0 but that doesn't work either.

    Any ideas?

    http://www.pdpatchrepo.info/hurleur/stopwatch.pd

    posted in technical issues read more
  • philmiller84

    Yes, this is regarding the Pd framework, and writing externals for it. Issue arose in compilation of dll to use as object in Pd, so I figured I'd post here in case anyone had any information regarding it.

    posted in extra~ read more
  • philmiller84

    Turned out to be related to structure padding. I had an object within the struct that PD uses, and for some reason during runtime it was aligning my char* to a 4-byte boundary. I've removed this object from the PD struct, and placed it in the global context, and it has worked correctly.

    typedef struct _something {
    t_object x_obj; // *this
    recordString r;
    } t_something

    Any ideas? I'll leave this open for a few more days in case anyone has information about structure padding or more pitfalls to avoid here.

    Thanks!

    posted in extra~ read more
  • philmiller84

    Could not find where matrix~ is. Which library has it?

    posted in technical issues read more
  • philmiller84

    In case anyone still looking for this, here is a tutorial for Windows, which might have some translatable advice:

    http://puredata.hurleur.com/sujet-1029-problem-compiling-external-windows

    posted in extra~ read more
  • philmiller84

    Is there any way to smooth out the switching?

    I'm working on a piece where I need to have the option of clicks when I have fast envelopes, but no clicks when the envelopes are slow, and be able to dynamically change between these.

    Any way to set up a structure using multiplex~ or some other object that will switch between envelopes smoothly without a click?

    Here's what I'm using now, and the stages are basically ramp up, stay up, ramp down.

    http://www.pdpatchrepo.info/hurleur/env-group1.pd

    posted in technical issues read more
  • philmiller84

    Thank you so much! I had tried that initially, but had used it in conjunction with a metronome to get snapshots, duh. I'm still getting used to the audio vs. control message thing.

    What you suggested worked beautifully by just using the audio outlet as intended...No crackles :)

    Thanks again!

    Feeling much better without hearing these crackles.

    posted in technical issues read more

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