• pfeifmusic

    Hi,
    I've been slaving away over a buggy reacTable emulator and I have some
    good ideas, but I can't seem to get the really neat waveforms to show up
    on the display table (the ones that connect the osc to the central output, etc).

    I'm really stuck on this one. I was messing around with [curve3d] or particle
    arrays, but nothing is quite right. My new idea is to make particles follow a
    specific path dictated by the arrays that make up the oscillator waveforms.

    I've included my idiosyncratic reacTable attempt if anyone cares to have a look.
    It works with the Java TUIO simulator.

    Thanks

    http://www.pdpatchrepo.info/hurleur/osc_controled_by_fiducial-2.pd

    posted in technical issues read more
  • pfeifmusic

    Hi,
    I've had this obsession for the past few years and I've never been able to see it come to fruition. But, I feel like it is possible now that I've found pd. I've been trying to get my old nintendo power glove to act as a music controller.

    For those of you who skipped the 8-bit gaming years, the nintendo power glove was an early attempt at virtual reality game play on the original nintendo entertainment system. It's the grandfather of the modern nintendo wii. The glove came out in the mid-eighties (I think) and was this cool "modern" looking gauntlet that registered x, y, z, and rotation parameters with ultrasonics.

    Somehow, I got the idea in my head that I could mod the glove to work with my computer to control music. At first I thought it would be a great midi controller: along with position and rotation, the glove registers finger movements and has a whole bunch of buttons. The synthesizer company Doepfer made a module that converted power glove into into midi, but I could never get my hands on one.

    A few pop-vr books from the 90's tell how to mod the glove and get it running with virtual reality programs. They were some help.

    What I want to do now it use it with pd. I've been hugely influenced by the reacTable, which is amazing if you haven't checked it out yet, and I think that pd can integrate well with the power glove. If anyone has any ideas of how to program it or knows of any work that has been done in this realm, I'd love to hear about it.

    I've already set up the glove so that it communicates through the lpt parallel port on a computer and is powered by a usb cable. It worked on a windows 98 box, but I'm having trouble with my XP machine.

    Thanks for your interest.

    posted in technical issues read more
  • pfeifmusic

    Hi,
    I've been toying around with pd recently and I decided to build a simple monosynth to start. I control it with an 8-knob midi keyboard where the knobs change things like osc pitch, adsr values, and filter cutoff and resonance.

    I realize that the adsr patch is a little awkward--I'll clean that up soon. But I think I fried my brain on taxes and I can't figure out how to make a good resonant lowpass filter. I stacked 8 of the lop~ objects and I think it output an 8-pole filter without resonance.

    Does anyone have any ideas how to make filters with resonance? I tried the vcf~ object, but it was screwy and band-pass.

    Secondly, (again, taxes hurt my head), I can't think of any clean examples of lfo's that send control messages (the thin lines). I messed around with an env~ object and an osc~, but it was goofy and didn't work effectively. Any help or patches would be a help.

    Thanks.

    http://www.pdpatchrepo.info/hurleur/mono_midi_synth.pd

    posted in patch~ read more
  • pfeifmusic

    Hey, thanks!

    I'm looking into using that patch in my program. I think it does the trick
    of displaying the waveform. I'm going to tweak it to try and place dots
    at the ends of each of the vertical lines so it looks like a waveform trace.

    Smart idea to break it into layers or sections--very digital waveform thinking.

    I'll post the result here when I get a chance to mod it.

    posted in technical issues read more
  • pfeifmusic

    Both of the suggestions above work great! Thanks for the thoughts.

    posted in patch~ read more
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