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paulk
I have 200 images (jpg, 720x576) and 100 rectangles of different size.
Can I texture images from a pool (multiimage, movie) to any selected rectangle, so that at one moment different rectangles show different images from the pool?
Maybe there exists some image 'holder' (a variable, like an _object) to put in the renderchain that can be fed new images without breaking the chain?
Probably a Gem conceptual thing, please enlighten me? grts, Paul K_