• PascalShin

    Hello,

    I'm trying to make a polyphonic version of this patch: http://www.lubbertdas.org/pd/guitar1.html (original monophonic version).

    I followed malestrom's poly tutorial (http://puredata.hurleur.com/sujet-5883-polyphonic-voice-management-using-poly) and polyphony seems to be working fine.
    However, for some reason MIDI notes 64 and 76 (both E) are much more muted than all the other notes. Some notes also ring out for longer than others but this isn't as important.

    Any insight on this anybody please?

    Thanks!

    http://www.pdpatchrepo.info/hurleur/MMM5_Poly.pd

    posted in technical issues read more
  • PascalShin

    Hello,

    I'm trying to make a polyphonic version of this patch: http://www.lubbertdas.org/pd/guitar1.html (original monophonic version).

    I followed malestrom's poly tutorial (http://puredata.hurleur.com/sujet-5883-polyphonic-voice-management-using-poly) and polyphony seems to be working fine.
    However, for some reason MIDI notes 64 and 76 (both E) are much more muted than all the other notes. Some notes also ring out for longer than others but this isn't as important.

    Any insight on this anybody please?

    Thanks!

    http://www.pdpatchrepo.info/hurleur/MMM5_Poly.pd

    posted in technical issues read more
  • PascalShin

    Hi,

    I'm trying to make an app for iOS using libpd. I want to use this patch: http://www.lubbertdas.org/pd/guitar1.html as part of the app.

    Unfortuantely, [expr~] isn't compatible with the license of the app store, even though it will be a free app (madness)

    Is there a way to rewrite an [expr~] using other objects? I am finding it difficult to deconstruct it myself. The objects should preferably all be from vanilla because there is some jiggery poker involved in Xcode if using externals.

    The [expr~] in question is:

    [expr~ if ($v1 == 0, 0, (if ($v1 < 0, -1, 1)))]

    In the patch below it is in: guitar1/pd stringunit/pd gopluckyourself.

    Thanks!

    http://www.pdpatchrepo.info/hurleur/guitar1.pd

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  • PascalShin

    I'm trying to send data from a slider to a makenote that sustains until the value from the slider changes. I'm trying to use flush to turn off the old note when the slider changes to a new but my pd 101 must be dreadful because I just can't get it to work.

    I guess I'm more used to something like java where you can get all sorts done with enough if statements and I'm finding it a little difficult to get into the pd way of doing things.

    I've attached my attempt anyway, any help would be appreciated. I know it's something pure simple...

    http://www.pdpatchrepo.info/hurleur/sustainflush.pd

    posted in technical issues read more
  • PascalShin

    Hey guys, fairly new to pd but trying to get stuck in as best I can.

    I'm following this tutorial:

    on setting up continuous musical scales using a [coll] object but I'm having difficulties translating the patch into pd (the tutorial is Max 6 based).

    I'm using pd-extended and using certain objects from the cyclone library to imitate Max objects (namely [coll] and [gate]).

    Perhaps there are some minor differences between the way these objects behave in pd compared to Max?

    I've downloaded the demo of Max 6 and I've been able to recreate the the tutorial as far as 8mins:54secs. (The interesting bit begins at around 6:30).

    But the same patch in pd won't work.

    Any suggestions?

    http://www.pdpatchrepo.info/hurleur/coll_of_duty_tutorial_pd_and_max_patches.zip

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  • PascalShin

    Hi, thanks,

    I attached a slider to the Q of all 4 filters and tested at different values but it didn't seem to have much effect. It started to make a feedback noise then when I got to almost zero.

    I checked the original monophonic version of the patch and it doesn't have this problem, seems odd now that it would change.

    posted in technical issues read more
  • PascalShin

    Thanks very much! That works the way I want but there is a short pop whenever I change note now. I think it may be to do with the synth I'm using in ableton but is it possibly something on the pd side? Is there a way to put a very short envelope on a midi note or will that be noticeable? I'm using Reaktor inside ableton and I'm controlling a theremin ensemble and would like the continuous slide of the theremin without the pop

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  • PascalShin

    popesz,

    If you're on windows, take a look at this program: http://jordanrs.blogspot.com/2011/08/maxmsp-to-kinect-via-osc-for-offical.html

    It's for sending OSC to Max using the Kinect for Windows SDK. I think in the comments there is a link to a version that has been rewritten for the latest SDK version, v1. I find that it tracks quicker than OSCeleton and doesn't need 'the pose' either. The next version of the SDK is supposed to have better tracking again so this may improve in the future.

    I've recreated his Max patch in pd which you can find attached.

    I'm currently working on a patch to convert the OSC to MIDI but I'm not very good with pd so it's taking quite a while and may not be perfect. I'll upload it when it's more done.

    http://www.pdpatchrepo.info/hurleur/Kinect_For_PD.rar

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  • PascalShin

    I only got a chance to look at this now, thanks very much, I think it's exactly what I need! It's definitely a better way to go about it.

    posted in technical issues read more
  • PascalShin

    Thanks very much for your response.

    I've made what I think are the correct changes but I seem to be missing something still.

    The ultimate goal with this is that I'll be able to select a type of scale from a umenu or something similar (popup I think? but I haven't looked into it yet)
    and then have that scale send out the corresponding midinotes. It's meant to be used with a kinect so the scale will be played linearly from left to right. I'm using a vslider and a rvslider in another example for testing purposes.

    Am I going about this scale business the right way or are there any alternatives I should be aware of?

    Thanks again for the help.

    http://www.pdpatchrepo.info/hurleur/coll_pd_patch_2.pd

    posted in technical issues read more

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