• neumeaudio

    Hi I was wandering if anyone can help.

    I was wondering if there was an object that can measure the amount of time between initiating a bang twice.

    i.e an 'attack' output from a fiddle or bonk object is triggering a bang every time an attack is registered. Is there a way of that generating numbers that measure the frequency of the attacks in seconds or milliseconds.

    Any help would be appreciated.

    Thanks

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  • neumeaudio

    I have not used PD for a couple of years so I'm pretty much having to learn it all again.

    I'm sure this is a basic question but I am trying to make a patch where live audio manipulates video in Gem. I have got as far as trying out some of the different [pix_...] objects but it appears that Gem can only support two connected FX at a time. I have it up so when one is selected, any others are switched off using 1 and 0 messages but whenever I connect more that one, there is always one that is cancelled out.

    Is there a way around this or is it just the way it is?

    Any Help would be appreciated.

    Thanks

    Tim

    posted in technical issues read more
  • neumeaudio

    Yes that works!

    Thanks for your help.

    posted in technical issues read more
  • neumeaudio

    Hi

    Thanks for that. That will work I think.

    However, the only problem is that the bang has to be hit twice every time to register the timer. Is there a work around so that you can have the timer kick out numbers after every bang? SO you can have a continuous stream of numbers if the bang is hit to a drum beat for example and the speed of the beat will control a slider.

    Thanks for your help

    posted in technical issues read more
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