• lukasz

    I keep getting this message: TuioClient: could not bind to UDP port 3333

    any idea why this would be? This is standard port for TUIO, so I cannot change it.

    posted in technical issues read more
  • lukasz

    I have figured out how to get multiple fiducial going all at once on reactivison because they produce ID's what I am confused about is how blob detection works for multi touch since there is no ID that is output. I am getting Pd to communicate to flash and have to somehow give each blob an ID, is this even possible? or how would you even do this? IDs are the only way I can imagine.

    also looked into using CCV (tbeta) alongside reacTIVision, but this will require an extra program in the chain running, seems a bit unnecessary.

    if there isn't something out there, is there a way I could just make it myself? apparently CCV is TUIO compatible, I dont know much about it but I think that is how reactivison works too.

    posted in technical issues read more
  • lukasz

    is there a way to clear the cache? It tries to pull up a file that was last loaded and it seems to be crashing the program as soon as it loads.

    posted in technical issues read more
  • lukasz

    I am working with someone who is receiving data via UDP and using mrpeach to send a string, but for some reason it is sending a weird character instead of the actual string. any ideas?

    here is what my patch looks like. p.s. I think my rounding method probably isn't the best way of doing it because Tuio outputs floats and apparently you can't send floats over UDP? so I converted it to an int

    http://localhostr.com/files/nWn1iuX/Screen+Shot+2012-01-23+at+9.17.23+AM.jpg

    posted in technical issues read more
  • lukasz

    is there a way set a [%] to stop at a number, so even if an output goes over 127 it stays at 127

    for example output is 200 and [% 127] stays at 127 then when it goes to 0 it stays at 0

    posted in technical issues read more
  • lukasz

    trying to make a grid for reactivition where each block is a unique output. since I get a X and Y output, possibly even a Z for rotation, but no idea how to even start with that.

    here is a visualization (i didn't fill it in all because I think you get the basic idea): http://localhostr.com/files/jhmQnUl/Screen+shot+2011-11-25+at+10.08.34+AM.jpg

    in normal programing language doesn't seem too hard. you set up conditions, if (y1, x1) then [output]. but this would get REALLY messy in pd and seems really inefficient. anyone have suggestions on how to set this up? I basically want a unique output for each of the squares lets say a bang if (x,y) matches. I saw something on tables once, not sure if this is best way to approach this problem.

    posted in technical issues read more
  • lukasz

    I am using moses to do some conditional logic, problem is there is a LOT of data coming in, and it send out string every time the data comes in. is there a way to send only a single output only when the threshold is crossed?

    posted in technical issues read more
  • lukasz

    I got basic instance of reacTIVision working and getting lists out of it. I want to create a vector object that will follow the "amebas" on screen. what would be the best way of doing this, GEM?

    any good tutorials suggestions?

    posted in technical issues read more
  • lukasz

    I am really confused as to the difference between the two. created a basic metronome and they use hot and cold inlets like a lot of pd projects, but I've no idea what they do. any suggested readings or maybe quick explanations?

    posted in technical issues read more
  • lukasz

    I want to get into making user interfaces with pd, maybe something like reading feedback of a person touching a glass panel with web cam or something similar. No idea where to start though.any suggestions? Or interacting with video from web cam feedback would be awesome to.

    I've played with max msp and they have something for this, but idea with pd if it's even possible..

    posted in technical issues read more

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