• juliandp

    well i did it. I just put an [abs] object to counterback the negative result of my operations. Not the fanciest way, but it works!

    posted in technical issues read more
  • juliandp

    @juliandp GEM Test 1.rar

    The main patch is Gem Test 1.pd

    posted in technical issues read more
  • juliandp

    Oh...other space color...yeah i thought about it.

    I'll explain the patch in more detail.
    It loads an image. Every pixel color data RGB, and its combinations, represent a different voice of a 6-voice fugue. This fugue is playing in background all the time. For example. the first voice is associated with the values of the red values. If the value is 1 the fugue voice is at full volume, when the values of the reds gets lower, that fugue voice is filtered and lowered in amplitude...it's like that with the other colors. Each six colors with each six fugue voices.

    It's easy to only play the reds, greens and blue voices, cause they're not a combination (or a modulation in my case) of colors. But when I combine two colors (red & green to get yellow o blue & green to get cyan), the "source" colors are sounding too.

    Well at this point, i can play yellow or cyan, and not play the source colors. That operation is done. It's Source color (e.g. Green) minus yellow or cyan, and with that the green value is reduced. It's great!!! buuuutttt...

    What i want to do is, the sum of all colors is white...so the color green should be sounding like the rest of colors...but i JUST CAN'T GET THAT TO WORK...because the operations i made, the green gets a 0 value...

    I'll upload my patch if this explanation is too clumsy...sorry bout that.

    posted in technical issues read more
  • juliandp

    Hi...i'm having a problem i just can resolve, or my mind at this point is completely blocked...
    I'm doing a patch where you can read rgb pixel data and use it to produce various sounds.
    The problem is that i'm trying to split in six different colors, RGB of course, and the combination of that, Cyan Magenta & Yellow. Now i'm at the moment when i can "play" the yellow or cyan color without "playing" the green color. It's just G - Y or C. Great! But what i want to do now, AND I JUST CAN'T (and i'm feeling a little stupid at this point) is to play the three colors in combination when there's a white color. I can't find the right math conditions or operator to do this. I know is not an specific PD issue, but is driving me crazy.

    I just want, at least with that particular image, to get a 1 as a result. I mean, the green synth should play when is green and white too...

    I'll post some imagespuredata2.JPG

    Thanks in advance!

    posted in technical issues read more
  • juliandp

    Hi. My brain can't take no more of math and ifs and logical conditions. So my answer will be simple.

    I have a normalized Gem_mouse windows which counts from 0 to 1, x coordinates (from Left to right). So, want i wanna do is to use the value of 0,314 (offcenter to the left) as a center. The x coordinates will modulate (or change) the value of an FM modulation, so 0 = no Osc and at 0,314 = 1 (or some value which i will later choose to my musical taste.

    The problem is that the right margin of the window (x=1) has to be =0 too!

    In coord it will be like this:


    but affecting the FM values 'll be like this

    0---------1-------------------------------0 (with all the corresponding values between 0 and 1)

    I hope you understand my argentinian English!!

    posted in technical issues read more
  • juliandp

    Wow xbarbie you are Great. I 'll try that patch, i don't know if i'll work like i want to do, but is REALLY REALLY Close. Amazing.


    posted in technical issues read more

Internal error.

Oops! Looks like something went wrong!