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Hummm
Hello,
I'm trying to understand how to convert a range of pixels (from a picture or a video) into sound. The sound doesn't need to be complex for now, just an oscillator would fit.
My idea is to make a big zoom on a part of a video (left top corner), progressively the frame of the video is moving to the right top corner, after it turns to the bottom. And so on. Each time, the frame encounters new pixels, it converts it in a sound.
Any ideas, suggestions, objects I could use? Using video in PD is quite new to me...
Many thanks:)
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Hummm
Hi everybody,
I'm working on a preload sound files. I'm using a patch uploaded by domien, very usefull, which loads a bunch of files and put them into tables.
Once they're loaded, they get a new name related to the table : for example : 1002-s121....The current issue I'm working on, is to get the names of each files loaded.
Because, as I'm using them, I'm only able to retrieve them by theirs IDS numbers and this is not helpfull.Does anaybody how to do to get the files names?
Many thanks
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Hummm
Hi,
I installed PD on a new computer and I got jerks with my sounds. I have each time I launch PD to set up the delay parameter within the Audio-Settings parameters. Initialy, it's set to 70 ms, I put it to 200.
But the software doesn't keep this setting and I have to do it again each time.
Anyone knows how to do?
Thanks -
Hummm
Hi everybody,
I made a big and nice patch for live sessions. The only problem I'm encountering concerns the sounds loading.
As I'm playing several samples, I want to load other files and each time as I'm loading the new sound, all the other sounds stop to play.
In fact, I think there's some kind of loose of memory during the process and the other sounds can't continue to play?
Does anybody have an idea of the problem and how to solve it?Many thanks guys;)
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Hummm
Hi everybody,
I would like to output random values in several numbers boxes as I bang a button.
Do you think it would be doable? I think it's easy if i put several random objects boxes but I would like to do something more ergonomic.
Maybe using a delay which bang a random object with a counter?Thanks!
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Hummm
Hi everyone,
I'm working on a patch and I use an abstraction which generates sounds. The fact is I want to manage individually each audio output volume.
And... what's the matter then? I want to control these audio streams with a volume bar which is in a subpatch too and without any connection, just with s~/r~ ot throw~ catch~.
If I put some output~ in my abstraction, everything is fine. But if want to use only wireless connections, it's getting harder...
Anyone has a solution?
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Hummm
Hello !
I'd like to use a bunch of sounds from a PD patch. The problem is that I have only one minijack output and 2 usbs ports.
Well, I remember as I began PD, that I can configure several outputs. But I imagie I'll need a specific sound card.
Would you have some advice to give me, some hardware or electronic DIY ?
Thanks guys ! -
Hummm
hello,
When I want to use specific libraries, I have to secify them in the path and startup setup.
I wonder how to load more libraries than permit in Pure data input fields ?thansk
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Hummm
Hello,
I saw it's possible to connect PD to Flash. I didn't find explicit or restrained examples.
Does anybody has a link or element sto give me ?
Many thanks -
Hummm
Hello,
I previously wrote a topic as sort to understand how to detect motion coming from a webcam and play in consequence a soundfile. I wanted to play that sound and not to break its reading until its finished.
I got an good answer here :
http://puredata.hurleur.com/sujet-1486-webcam-detection-play-sound-entirely
Now, I have a more complicated issue.
Imagine we have four people coming in a room. Each time somebody is passing the door, then a sound is red. If these four individuals entered the room too fast, then the soundfile would be re-played several times in a short time and we couldn't hear it entirely. That's why I'll use a spigot connected to a delay box (answer given above).However, imagine these four people come in the room close together. They'd hear a single sound until it ends. After, there would be nothing unless that a new person would come into the room or quite these people get out the room.
To be more simple, the idea is that everyone has a sound given. If 10 individuals are coming, then it'll have 10 sounds played following each.
Please, would you have any advice to give me as sort to stock, keep numbers of entries in the room and then when a sound is finished run the next one ?
Many thanks ! -
Hummm
Hello,
I know how to detect a movement with a webcam. I know that I could receive and handle datas. However, assuming I want to play a sound when a peak is reached, how could I avoid to re-play the sound as long as it is not completly read ?
I explain more precisely my question.
I have a 3 secondes sound. When my webcam sends a peak of 60 (on a scale of 100), I activate a sound play. If the webcam detects a new peak within these 3 seconds, so it will play again the sound at its beginning. That's annoying because it cuts the reading and comes back to the beginning...
Anybody does have an answer ?
Many thanks
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Hummm
Hello,
I made samplers and now I'm trying to load randomly my soundfiles ?
Do you have any advice to give me ?
Thanks ! -
Hummm
Hello,
I just made an abstractio with several send and recevieve objects.
The problem is coming from an alert in my result window :warning: phase : multiply defined
As I duplicate three times the abstraction, the send and receive objects are replicate. Does one solution exists ?
I attach my patch to be clearer.Many thanks,
Hummm
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Hummm
Hello,
Maybe my question seems obvious simplistic but I didn't find it.
How could we get a random number from a negative range to a positive range (-100 ->>> 1000) ?My wish is to obtain some results like this :
- 10, -2, 56, 78, 89, -1, 67, -20, 28, 84, 56, -150.....
Moreover, I have a second question.
I set a random timer which gives us interesting results (attachment below)
So, my problem is coming now from the periodicity. I want that when a short value is returned, the next value has to be very short also and followed like this by an other one.
What I mean is something groovy like this :______ - - - - _______ - --______--_---_---___--_--____________--------_---_-
Any advice to give me ?
Many thanks -
Hummm
Hello,
I build my first abstraction, an oscillator with a modulo. I send the signal through a send object and I receive it through the receive object. My problem is coming from the similarity of the signal as I want rather use multiple and different signals....
Anyone knows how to differentiate those ?
Many thanks ! -
Hummm
Hello,
I juste dit a patch with a phasor object connected to a *~box.
The box itselfs has the following parameter :
*~ 128000
Does anybody knows what's this ?
Many thanks -
Hummm
Hello,
I'm using a writesf~ object for recording all audio signals. My problem is coming from a randomly noteout. How could I connect a noteout to the writesf~ ?
Many thanks
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Hummm
ok, metasynth seems to be a good begin. I'll try this now.
Thanks