• hgh

    here i´ve tried a sample based method to generate engine Sound:
    https://dl.dropboxusercontent.com/u/55618665/EngineSampler.zip

    Concept: motorengine-sound with sampling

    I´ve used only one sample from standing to max rpm... within a loop/loop-centerpoint is dynymicly controled via incoming engine speed... --> start patch and move the red fader
    I think it works very if the patch gets a windowfunction or to generate fades while moving the centerpoint...
    I´ve atached the patch including sample.

    Do you have a tip?

    posted in technical issues read more
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