• Graham_Cork

    Hey guys,
    Thank you so much! You have both offered invaluable wisdom and help to me on this project and I'm seriously grateful! I'm working with a young musician with severe disabilities and this project is giving him a little bit more freedom in his musical expression so I just wanted to let it be known that your input and generosity have far reaching ramifications! It's working pretty well although I did get to the bottom of the distortion and it just transpires that the cpu can't handle the level of processing with so many audio objects.

    Thanks agin and best wishes,
    Graham

    posted in technical issues read more
  • Graham_Cork

    Hi Everyone,
    I'm looking to load a folder of files and make arrays for each one. I saw a patch on here that I was using initially using the [makefilename] object and this works to load a number of files into arrays in predefined tables from a predefined source. (I've posted a screenshot of this below-Thanks Steven!).

    I'd like to be able to direct this loading process however and I've used a combination of [folderpanel] and [sprintf] to introduce variables that allow me to choose from different folders. This is fine except that sprintf will only spit out the last number from the counter (the %d variable) and I need it to do it for each number of the counter (I've attached the patch for this) so that all the tables are filled.

    Any ideas? It seems that [makefilename] can do multiple filenames but only take 1 variable and that [sprintf] does the opposite!! I tried experimenting with combining them but nothing worked out,

    Any help would be fab,
    Thanks so much,
    Graham

    Variable_Autoload.pd
    Screen Shot 2015-08-09 at 4.15.45 PM.png

    posted in technical issues read more
  • Graham_Cork

    Hey Guys,
    Thanks so much for the feedback! I had come across Katja's work as I was researching and it's great! I've spent some time messing around with GEM and I see how it could be fraught with problems. I'm basically using a lot of conditional logic to direct the buttons to turn on and off when the mouse is over them and the gemmouse object receives a mouse click. The difficulty here though is that if I go to a different screen size the mouse coordinates are not the same so it's not locked to the position of the actual button graphic. It might be time now to consider other options before I go on too far! Would any of you be able to advise on what would be a good platform to create the GUI in? I don't have much coding experience so I may have to outsource this bit but if there was any program that was pretty accessible I'd give it a try myself. Any ideas?
    Thanks again,
    Graham

    posted in pixel# read more
  • Graham_Cork

    Hi Everyone,
    I'm very new to the world of Pd and also this forum but I need to throw this out there and see if anyone can help. I'm doing a project for college which involves designing a sample engine which is controllable by an EyeGaze interface (this is just control of the mouse pointer with the eyes). I want to create a front end menu system that allows the user to click buttons which then lead them to new screens with further buttons and sliders. I've just started messing with GEM but before I go any further I thought I'd ask is it possible to achieve this? I don't want to have multiple GEM windows so I'm wondering can it all be done in the same GEM window? These buttons will also be interacting with the audio patch and I have seen discussion on the forum about the drain on cpu but there seems to be some possible solutions. I don't have much of a patch developed yet so I'm not attaching anything. Any help would be hugely appreciated,
    Thanks,
    Graham

    posted in pixel# read more

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