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Gorky
hey guys
I got into this sound syntheses thing a few weeks ago and then found pd. So I realy have no idea of nothing.
As you see in the attachment, I tried to get some sound out of my old joystick . The controle construktion works pretty well imho but the sound realy suck and it starts to sputter at some points.
So you may could give me some hints, links, and everything.have fun playing around with it... and if you havent got a joystick just try manipulating the sliders via mouse
greets Gorky
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Gorky
Ok i did it...
had some little presentation yesterday. I finished my sequenzer thing in the afternoon but im not comfortable with it yet. So i decided spontaniusly to get some people to play the didge and a flute for ambience background, and i think it was the right decision to get it diversified. The soundsetting was sadly a kind of random so the flute was to loud and covered a lot of my sounds. :-/But at all I'm very happy with the result, though everithing was some "quick an dirty" work. I had a lot of fun to learn something about pure data and let's see if my little projekt will develope in the future. I hope you can imagine something of the live feeling, I'm realy sorry for the bad recording (... it was my digicam). Just think of it as wafting billows from one corner of the room to the other =)
Greets Gorky
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Gorky
I see you can detect if the action from the keyboard is a keydown or a keyup.
ok there is this [r $0-keybActive] controlling the [spigot]...
I tried something similar myselfe but didn't`get it to work. And where is ? I seam to be blind this morning ^^the best thing is i open your keyboardpatch and my sampler is working *confused*
no bang for keydown but one for keyup... great ... my own chaotic code starts to scare me :o]Greets Gorky
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Gorky
ok I got some Sounds now
they are controlled with joystick axes ... mostly pitch, volume, noischaracter, left to right...
Im missing some smooth ambiant sound and i wasn't able to find something I liked and was able to implement too.
The sample player is triggerd by [r keystroke] from GrIPD. How can i avoid to get a bang for keydown + keyup? I need only one bang per keyhit.
Ok the sounds... but to combine them, to use it as a live instrument i need something like... don't know how to name it ... sequenzer or loop player or something. Just to record on the fly and the use it as accompaniment. Solutions wanted ^^Greets Gorky
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Gorky
this one looks interesting but i only get
error: catch~: no method for 'float'
Im on windows with Pd version 0.38.4-extended-RC8
may I have got the wrong version of "catch~" for using the patch?greets Gorky
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Gorky
hm could you specify what you actually want to do? Schouldn't be too hard to calculatat all . Ok lets guess: You got some cordinates x and y and then get the degree between the x axes and a line from origin to your cordinate. This will give values from 0-180 and -180-0
http://en.wikipedia.org/wiki/Polar_coordinate_system#Converting_between_polar_and_Cartesian_coordinates -
Gorky
I startet to implement some other things...
thx for the link obiwannabe. I tried some synthy and tutorial files from your site but most of them didnt work for me and im not realy sure about whats going on... somethimes the interface ins destroyed becourse of changed element and font size and I m getting al lot of "error: inlet: expected '' but got 'bang' or 'xyz'
im to tired at the moment but will come up with some more concrete questions tomorrow
Greets