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glitf
so, i put together a patch to make to make 16 harmonic waveforms. i am using the sinsum message as demonstrated in the floss manual. there is a clicking that sounds to me like it is the result of an index in the table that isn't receiving a value, but i'm not sure how that could be. the patch is attached i was hoping someone might be able to help me figure out why it is making the clicking sound.
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glitf
Can anyone provide a resource that details all the keyboard shortcuts in PD? I want to pull up the properties of an object without having to move the cursor. Has anyone seen an exhaustive list of keyboard shortcuts?
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glitf
I think I saw this once before. Does anyone have a rough idea how to make or know where I can find a patch to create ADSR envelopes and have them display in a table in real time according to the changes in parameters?
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glitf
Here's what I'm using for this these days:
Uses spigot a lot.
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glitf
"I just want to make a single [osc~] synth in a subpatch, with an Attack/Release envelope, and control a couple instances of it."
You don't need pack and unpack to accomplish this
You can use mtof or google and find a chart of the frequency values you want to trigger and vline for your envelope.
[key]
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[select (desired keyname)]
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[1 15, 0 3 30[ <----see vline help
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[vline] [osc~ (desired frequency)]
\ /
[*~]
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[dac~]using the same key for attack and release results in re-attacks which i dislike. see attached for a "more better" solution using 1 for on and 2 for off.
Just make a ton of those and send them to the same dac. You might want to multiply again to reduce volume or use a vslider to turn volume up and down.
Oh, if you're just starting out like me i highly suggest you checkout cheetomoskeeto (hdez on here)'s videos on you tube.
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glitf
This patch uses canvas objects to display which notes are being played on a qwerty keyboard as they would appear on a musical keyboard. Depressed keys in graphic musical keyboard change color with associated qwerty key keyup events.
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