• gcp0023

    I was wondering what is the best way to route a velocity of a MIDI note with the correct MIDI note? I set up some triggers, but I don't think I set it up too correctly...everytime I push a different note, the velocity jumps around.

    I've attached the patch I'm working on...the main objects that I'm worried about are "pd guitarhar" and "pd ambient"

    Any help is appreciated!

    http://www.pdpatchrepo.info/hurleur/techdance_driver.pd

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  • gcp0023

    Is there a way to trigger a playback of a table multiple times so that there is more than one voice? I'm building a drum sequencer and I don't want to have the samples cut off when they are re-triggered.

    Thanks!

    • Grant

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  • gcp0023

    Hey guys, first time posting...VERY good forum you are all running...it has helped me a lot!

    I was wondering if there were a possible way to send MIDI notes to a VST? I'm trying to send information to EWQLSO to be specific. I tried running MIDI-OX for rerouting the information, but can't seem to get that to work. Any ideas?

    I'm running PD Extended on a Win7 32-bit machine. Any help at all would be very grateful!

    Thanks,

    • Grant

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  • gcp0023

    Hey Guys,

    I'm having some trouble with volume control. I keep getting a really nasty crackling noise. I'm thinking it's a Windows setting since I used Vista 32-bit before and didn't hear this problem, but switched to 7 32-bit and now it's here. I've attached a .wav of how it sounds; I just put in an osc~ and used an audio multiplier, changing the cold inlet between 0 and 1.

    Let me know what you think,

    • Grant

    http://www.pdpatchrepo.info/hurleur/volproblem1.wav

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  • gcp0023

    Thanks! That did the trick!

    • Grant

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  • gcp0023

    by the way, here is the patch that I'm currently working on that has these issues. It's a simple Nanokontrol router

    http://www.pdpatchrepo.info/hurleur/nanokontrol.pd

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  • gcp0023

    it looks like whenever I move one slider, then move another slider, the second slider will jump to where the first slider was on it's first value input.

    For instance, if I move slider A to 127, and slider B is currently at 0, instead of going to 1, it jumps to 127 (where slider A is/was)

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  • gcp0023

    Alright, one more question...

    Whenever controlling two things at one time, the values get jumpy (especially with sliders). Any ideas?

    • Grant

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  • gcp0023

    Here's a site that I used pretty frequently, and I still go back on it everyonce in a while....

    http://en.flossmanuals.net/PureData

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  • gcp0023

    make sure to put a [sig~] object between the slider's output and [*~]'s input...otherwise you'll get some nasty clipping when you control the volume.

    If you want a smoother volume control, you can do this:

    (slider from 0 to 1)
    |
    |
    [expr $f1 * $f1 * $f1]
    (sample) |
    \ |
    \ [sig~]
    \ |
    [*~]

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  • gcp0023

    Awesome, thanks Maelstorm! That did the trick!

    The sampleplay~ object is just a simple sample player I made (with help from others). Basically the left inlet is to trigger it to play and the right inlet is for volume. sample_player~ is also for playing sounds, but I used a phasor~ to keep it looping as well as pitch correction control.

    Again, thanks! This board has always been so helpful

    • Grant

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  • gcp0023

    genius! Thanks!

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  • gcp0023

    awesome, that solved it! I didn't realize that the slider should be made into an audio signal. Thanks!

    • Grant

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  • gcp0023

    Only when changing the multiplier value. I used a line object to change the value, for physical modeling, when I noticed it. That recording though I just grabbed a slider which goes from 0 to 1, then changed the values. It seems to only do it when there is too big of a jump in value.

    I checked latency timing but it didn't help.

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  • gcp0023

    Nevermind! found the [vst~] object. Thanks though

    • Grant

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  • gcp0023

    Here's a very simple one I just made. For reverb, check out the browser help files...it has some help on how to make reverb with delay lines, which shouldn't be too taxing on your CPU.

    Just save the 4mixer~ abstraction in the same folder as your project. Let me know what you think!

    • Grant

    http://www.pdpatchrepo.info/hurleur/4mixer~.pd

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  • gcp0023

    I've worked with TouchOSC before, let's see if I can help...

    Just wondering, howcome you want to send MIDI numbers to TouchOSC?

    To get the numbers right, you could put a [/ 127] object right after the MIDI numbers, and it should display the proportions correctly. Is this what is wrong, just the displays?

    • Grant

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