• felix

    Hello,

    I am currently working on a synth for my game controller, this is my first patch and I am very learning the basics.

    For the moment the patch is a 8 voices polyphonic synthesizer working with a bunch of phasors. With my controller I have 8 key representing the major scale, the up and down buttons change the octave and right and left rise or lower the note by a semitone. Having this PS2 command, the central joysticks give the possibility to slide between tones a bit like a theremin.

    Though i have a few question :

    I wanna adopt this little thingy for a midi keyboard with a 16-polyphonic synth.
    What is the best way to have polyphonic synth?
    Is there a way to have a dispatcher that will send the notes to those synth?

    There should be a possibility to pass from [phasor~] to [osc~]. I do not want to surcharge the cpu and wonder if when 0 is send to the frequency of [osc~], does the cup it still use a lot of cpu?

    Thanks.

    posted in technical issues read more
  • felix

    Here comes the patch.

    I have quite an annoying, I can't seem to get around it. Whatever button is pressed on the joystick, the message is sent twice by the HID object.

    Eg :

    print: btn_4 1
    print: btn_4 1
    print: btn_4 0
    print: btn_4 0
    

    Is it a normal behavior and should I just filtre it?
    Or is there a better way to launch the hid object?

    Thank you.

    http://www.pdpatchrepo.info/hurleur/Superbordelor.zip

    posted in technical issues read more
  • felix

    Thanks for the information.

    I am taking into pratice your advices, I'll post the patch as soon as it's done.

    posted in technical issues read more

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