• esap

    Hello,

    I'm currently working on creating a 'more-than-usual' Phaser patch.

    Basically, I would like to implement a few cool features - one of them being the ability to have the amount of phaser effect proportional to the amount of incoming (dry) signal so that, for example, the swooshing effect fades out as the signal does.

    Just wondering if anyone had any tips for this?

    Many thanks,
    esap

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  • esap

    I've attached the patch below as I think it'd be hard to explain further..

    The issue that seems to be recurring is that when I try and mix the dry and allpassed signal together, they don't seem to sit, which is making it problematic to try and have the wet (phased signal) mix level dependent on the dry level. The allpass stage now also seems to be distorting its signal for some reason too?

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  • esap

    Ah great - that seems to have corrected the problem!

    My last issue is with implementing a feature. I'm attempting to have the amount of effect be dependent upon the amplitude of the incoming signal (so that the swooshy effect fades away as the sound does.) I've tried routing the delay output back into the first allpass stage but that doesn't seem to have had any affect.

    I'm just wondering how I'd go about this?

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  • esap

    Hi,
    Thanks for the feedback. I've been experimenting and have managed to create a good setup with the patch so far. However, I keep receiving these errors:

    'warning: phase2: multiply defined
    warning: phase1: multiply defined
    warning: output: multiply defined'

    when trying to send audio. I have a catch~ receiving the signal okay, but when I'm sending the signal on to the 'pd allpass' stages, these errors seem to crop up.
    Is there a way to fix this?

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  • esap

    Ah thanks for the suggestion. I've managed to encapsulate the waveform objects into their respective sub-patches, but I'm not sure how I can set it up so that the incoming waveform works with switch~ to trigger each type?

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  • esap

    Thankyou - I shall experiment with that.

    Another feature I was thinking of trying to implement, but am having difficulty with; was having different waveforms (si/squ/saw/tri) selectable by the patch, with control key switching (ascii keys) - which should phase 'differently'. The issue I'm having there is how to call up the different waveforms to select between?

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