• Drouggesound

    Hi everyone!

    I'm just wondering how all these great looking Mobmuplat graphics are done! Anyone knows how to do this?

    Examples of what I mean:


    posted in pixel# read more
  • Drouggesound

    I solved it! It WAS the samplerate! I didn't know that you could change it in the Mobmuplat app and it was set to 48khz. The only problem I have now is that I for some reason cn't change the sample rate in the Mobmuplat app... :(

    posted in technical issues read more
  • Drouggesound

    @seed Thanx for the post but it's not what I'm looking for. I have tried different samplerates and also .aif soundfiles. The problem only exists when I launch my patch in the Mobmuplat in my phone, not when I'm in PD or in the Mobmuplat on my computer. something is happening when I transfer the patch to my phone...

    posted in technical issues read more
  • Drouggesound

    Hi!

    First post here and I just started to work with PD so please bare with me :)

    I have created a pach in PD witch allows the user to switch between different sounds in realtime. I'm using "playsf~" because of the lenght of the soundfiles. I have implemented the patch in the mobmuplat app and when I play it on the computer all works fine, both in PD and in Mobmuplat, but when I play it in my iPhone the soundfiles plays too fast and are pitched up. Why is this happening? I have tried with shorter soundfiles as well but it's the same problem then...

    Tankfull for all the help I can get, and if I am giving you to little info about the problem it's because I'm new in PD.

    Thanks!

    posted in technical issues read more

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