• dom1817

    This is usually my approach:
    gate.jpg

    Curious to know if there are simpler ways of doing it.

    posted in technical issues read more
  • dom1817

    Well, if you want to simplify the patch you could also just use a creation argument for [moses] instead of the loadbang message.

    condition.jpg

    posted in technical issues read more
  • dom1817

    @seb-harmonik.ar said:

    btw, another option is to use the tglgrid external https://github.com/nicklan/tglgrid. You'd have to have a route after the [tglgrid] that routes depending on if you're saving or playing.

    That looks interesting, is there a binary available for OSX?
    I can't find it on Github or Deken.

    posted in technical issues read more
  • dom1817

    There is a bit of debate around this lately but I would suggest to try Ofelia. You just find it on Deken and the webcam support is great.
    GEM is very robust and offers a great user experience, but Ofelia saves you a lot of time when it comes to video formats, streaming and images.

    posted in technical issues read more
  • dom1817

    Thanks everyone!

    I ended up using this solution:
    pd.jpg

    The user won't be able to change value if the range is fixed.

    posted in technical issues read more
  • dom1817

    Hi everyone, I'm working on the GUI of a patch and I need to display a static number. The user should not be able to change it directly from the GUI element.

    I came up with two options:

    • Making a canvas [cnv] object and sending a label message to it. This works, but I need to use [makefilename %d] because [cnv] complains if the label message contains only a float.
    • Using a number or number2 object would be my ideal choice but I don't want the user to be able to change it. Is there a way to «disable» or make the number GUI element static?

    Thanks

    posted in technical issues read more
  • dom1817

    That looks pretty interesting @60htz, l'll have a closer look at your patches but it seems to be working really well. It's a good idea and I agree that Ofelia has a rather steep learning curve for a beginner, which is a shame because it's actually really powerful and easy to use once you understand the logic.

    One thing I would do to make the development process a bit more comfortable is to use the [ofelia] object to import external Lua scripts instead of hard coding the script in each Pd abstraction. I find it much easier to develop complex Ofelia projects this way.

    posted in pixel# read more
  • dom1817

    Hi everyone,

    I've seen a message on the list about a user who is not able to register to the forum:
    https://lists.puredata.info/pipermail/pd-list/2019-11/126253.html

    Can one of the admins have a look into it?

    posted in this forum read more
  • dom1817

    @AllesDings I think you could do something like this in Ofelia:

    local img = ofImage()
    img:grabScreen(0, 0 , ofGetWidth(), ofGetHeight())
    img:save("screenshot.png")
    

    posted in pixel# read more

Internal error.

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