• diemildefreude

    Good evening/day,
    I am attempting to use a modified version of a sampler abstraction that originally read a file repeatedly in two instances with fade-ins/-outs so that the sound continued indefinitely. I modified it for use with live-input, and it works. However, there are always unwanted clicks whenever the array is resized. The array is immediately set to 10 sec. when the input starts,and ,after the input ends, is reduced to the length of the input (there is more noise during the second resizing).

    The strange thing about this is that these clicks happen, even when there is no audio going into or out of the abstraction (as long as some kind of audio is being processed elsewhere in the patch). Apparently, Pure Data is so disturbed by these resizes that it needs to make these unwanted clicking sounds.

    Is this normal? Am I over-looking something?

    The patch is a little complicated, but the resizing happens right at the top. The first two arguments are only to distinguish one instance of the patch from other instances. The third and fourth are for the points of the array within which it should be read. (eg. .12 and .91 would give you most of the array, but not the very beginning and end).

    If you cannot see what the problem is, I would also appreciate any alternative abstraction-suggestions which might get the job done. Thanks for your time.

    Best Regards,
    Stephan

    http://www.pdpatchrepo.info/hurleur/livesampler~.pd

    posted in technical issues read more
  • diemildefreude

    Good evening/day,
    I am attempting to use a modified version of a sampler abstraction that originally read a file repeatedly in two instances with fade-ins/-outs so that the sound continued indefinitely. I modified it for use with live-input, and it works. However, there are always unwanted clicks whenever the array is resized. The array is immediately set to 10 sec. when the input starts,and ,after the input ends, is reduced to the length of the input (there is more noise during the second resizing).

    The strange thing about this is that these clicks happen, even when there is no audio going into or out of the abstraction (as long as some kind of audio is being processed elsewhere in the patch). Apparently, Pure Data is so disturbed by these resizes that it needs to make these unwanted clicking sounds.

    Is this normal? Am I over-looking something?

    The patch is a little complicated, but the resizing happens right at the top. The first two arguments are only to distinguish one instance of the patch from other instances. The third and fourth are for the points of the array within which it should be read. (eg. .12 and .91 would give you most of the array, but not the very beginning and end).

    If you cannot see what the problem is, I would also appreciate any alternative abstraction-suggestions which might get the job done. Thanks for your time.

    Best Regards,
    Stephan

    http://www.pdpatchrepo.info/hurleur/livesampler~.pd

    posted in technical issues read more
  • diemildefreude

    Hello,
    With pure sine-wave-based Frequency Modulation, one always hears the base pitch if the carrier-frequency is the same as the modulator-frequency. Raising the index will add harmonics and change their strength, but the base tonality will stay very clear. However, with this audio sample of a clarinet, it would seem that actual audio, when FM is applied to it, is much more complicated. Having the modulator-frequency approximately equal the base-frequency of the clarinet produces a sound with said frequency, but only at certain Indexes. I assume this is due to the obvious complications of audio: 1) No pitch-tracker is perfect and 2) unlike a sinus-tone, an actual acoustic sound contains a whole harmonic series of frequencies, all of which are modulated.
    I am wondering if anyone here has experience with this phenomenon. I would like to know if there is some way of calculating which Index will contribute to the pureness of a same-frequency carrier-modulator relationship. Or is this impossible and dependent on the individuality of each instrument and each sound produced?

    Many Thanks.

    P.S. [transpositiontest2] is the main patch.

    http://www.pdpatchrepo.info/hurleur/transpositiontest2.pd

    posted in technical issues read more
  • diemildefreude

    Hello,
    With pure sine-wave-based Frequency Modulation, one always hears the base pitch if the carrier-frequency is the same as the modulator-frequency. Raising the index will add harmonics and change their strength, but the base tonality will stay very clear. However, with this audio sample of a clarinet, it would seem that actual audio, when FM is applied to it, is much more complicated. Having the modulator-frequency approximately equal the base-frequency of the clarinet produces a sound with said frequency, but only at certain Indexes. I assume this is due to the obvious complications of audio: 1) No pitch-tracker is perfect and 2) unlike a sinus-tone, an actual acoustic sound contains a whole harmonic series of frequencies, all of which are modulated.
    I am wondering if anyone here has experience with this phenomenon. I would like to know if there is some way of calculating which Index will contribute to the pureness of a same-frequency carrier-modulator relationship. Or is this impossible and dependent on the individuality of each instrument and each sound produced?

    Many Thanks.

    P.S. [transpositiontest2] is the main patch.

    http://www.pdpatchrepo.info/hurleur/transpositiontest2.pd

    posted in technical issues read more
  • diemildefreude

    Hello,
    With pure sine-wave-based Frequency Modulation, one always hears the base pitch if the carrier-frequency is the same as the modulator-frequency. Raising the index will add harmonics and change their strength, but the base tonality will stay very clear. However, with this audio sample of a clarinet, it would seem that actual audio, when FM is applied to it, is much more complicated. Having the modulator-frequency approximately equal the base-frequency of the clarinet produces a sound with said frequency, but only at certain Indexes. I assume this is due to the obvious complications of audio: 1) No pitch-tracker is perfect and 2) unlike a sinus-tone, an actual acoustic sound contains a whole harmonic series of frequencies, all of which are modulated.
    I am wondering if anyone here has experience with this phenomenon. I would like to know if there is some way of calculating which Index will contribute to the pureness of a same-frequency carrier-modulator relationship. Or is this impossible and dependent on the individuality of each instrument and each sound produced?

    Many Thanks.

    P.S. [transpositiontest2] is the main patch.

    http://www.pdpatchrepo.info/hurleur/transpositiontest2.pd

    posted in technical issues read more
  • diemildefreude

    Hello,
    With pure sine-wave-based Frequency Modulation, one always hears the base pitch if the carrier-frequency is the same as the modulator-frequency. Raising the index will add harmonics and change their strength, but the base tonality will stay very clear. However, with this audio sample of a clarinet, it would seem that actual audio, when FM is applied to it, is much more complicated. Having the modulator-frequency approximately equal the base-frequency of the clarinet produces a sound with said frequency, but only at certain Indexes. I assume this is due to the obvious complications of audio: 1) No pitch-tracker is perfect and 2) unlike a sinus-tone, an actual acoustic sound contains a whole harmonic series of frequencies, all of which are modulated.
    I am wondering if anyone here has experience with this phenomenon. I would like to know if there is some way of calculating which Index will contribute to the pureness of a same-frequency carrier-modulator relationship. Or is this impossible and dependent on the individuality of each instrument and each sound produced?

    Many Thanks.

    P.S. [transpositiontest2] is the main patch.

    http://www.pdpatchrepo.info/hurleur/transpositiontest2.pd

    posted in technical issues read more
  • diemildefreude

    Hello again,
    First of all, thank you again for your recent help. I am getting a patch ready for a concert on the 21 and 22.6 so your advice is appreciated.
    At the beginning of my piece, I filter [noise~] and and send random values for the q into [bp~], and even though I am using lines (of about 15 ms, because I want sudden changes) I am getting crackling sounds once the window of values becomes larger- I start with a window of 0 to 1 q with is gradually enlarged and shifted to a window of 500-1000 q (the amplitude is correspondingly changed with each alteration of the q, also with a [line~] of 15) -and I am not certain why. I spoke to one of my professors about it, and he suggested using a higher-tier filter like [biquad~]. However, neither he nor I understand the mathematical workings of this object's arguments. He uses MaxMSP, not PD, and says there is a graphical interface for [biquad~] in Max which allows for easy manipulation of the of the values to achieve a desired filtering; of course he doesn't know if anything like this exists for PD.
    Any ideas?

    posted in technical issues read more
  • diemildefreude

    Good afternoon,
    I am using [fiddle~] to detect the dominant frequency of incoming instrumental sounds. This frequency is then used (after being but through [expr] ) to determine that of each level of modulation in a complex ring modulation. There are two problems here- well actually, one problem with two instances in which it is the most noticable:

    This takes far too long. In order to avoid hearing the unmodulated instrumental attack before the modulation kicks in, I need to add a delay (with [delwrite~] and [vd~] ) of about 200 ms before the input goes into the modulators. This is not the worst issue, as a delay is called for on the modulated sounds for most of the composition anyway, but it is still not ideal.

    The bigger issue is with shorter, articulated incoming sounds. When, between attacks, fiddle detects the rests, the outputted frequency is 0 which shuts off the modulators and then turns them back on at the next attack which, due to the aforementioned slowness, leads to incomplete modulations. And now that I think about it, a delay of 200 seconds to fix the first issue would lead to incorrect modulations here as well.

    Are you familiar with such problems? Is there perhaps an abstraction that is very useful for such things? I am trying to get this taken care of as soon as possible, as the patch should be used in a concert on the 21st of June. I can try to upload an example patch if you wish. The actual patch is probably too large and complicated to post here...

    Many thanks for your time,
    Stephan

    Edit: Ah, after having stripped away various components to put this example patch together (the main patch is [clarmod] ), I find that it seems to work much more quickly. It is probably still not good that the modulators constantly turn themselves on and off with the articulations, so any advice for this question is still appreciated. Otherwise, I need to look into what is slowing down the modulators in the actual patch.

    Edit: Ah, a professor of mine just suggested using [sigmund~] instead of [fiddle~]. It seems to have more useful options.

    http://www.pdpatchrepo.info/hurleur/clarinet1.wav

    posted in technical issues read more
  • diemildefreude

    Good afternoon,
    I am using [fiddle~] to detect the dominant frequency of incoming instrumental sounds. This frequency is then used (after being but through [expr] ) to determine that of each level of modulation in a complex ring modulation. There are two problems here- well actually, one problem with two instances in which it is the most noticable:

    This takes far too long. In order to avoid hearing the unmodulated instrumental attack before the modulation kicks in, I need to add a delay (with [delwrite~] and [vd~] ) of about 200 ms before the input goes into the modulators. This is not the worst issue, as a delay is called for on the modulated sounds for most of the composition anyway, but it is still not ideal.

    The bigger issue is with shorter, articulated incoming sounds. When, between attacks, fiddle detects the rests, the outputted frequency is 0 which shuts off the modulators and then turns them back on at the next attack which, due to the aforementioned slowness, leads to incomplete modulations. And now that I think about it, a delay of 200 seconds to fix the first issue would lead to incorrect modulations here as well.

    Are you familiar with such problems? Is there perhaps an abstraction that is very useful for such things? I am trying to get this taken care of as soon as possible, as the patch should be used in a concert on the 21st of June. I can try to upload an example patch if you wish. The actual patch is probably too large and complicated to post here...

    Many thanks for your time,
    Stephan

    Edit: Ah, after having stripped away various components to put this example patch together (the main patch is [clarmod] ), I find that it seems to work much more quickly. It is probably still not good that the modulators constantly turn themselves on and off with the articulations, so any advice for this question is still appreciated. Otherwise, I need to look into what is slowing down the modulators in the actual patch.

    Edit: Ah, a professor of mine just suggested using [sigmund~] instead of [fiddle~]. It seems to have more useful options.

    http://www.pdpatchrepo.info/hurleur/clarinet1.wav

    posted in technical issues read more
  • diemildefreude

    Good afternoon,
    I am using [fiddle~] to detect the dominant frequency of incoming instrumental sounds. This frequency is then used (after being but through [expr] ) to determine that of each level of modulation in a complex ring modulation. There are two problems here- well actually, one problem with two instances in which it is the most noticable:

    This takes far too long. In order to avoid hearing the unmodulated instrumental attack before the modulation kicks in, I need to add a delay (with [delwrite~] and [vd~] ) of about 200 ms before the input goes into the modulators. This is not the worst issue, as a delay is called for on the modulated sounds for most of the composition anyway, but it is still not ideal.

    The bigger issue is with shorter, articulated incoming sounds. When, between attacks, fiddle detects the rests, the outputted frequency is 0 which shuts off the modulators and then turns them back on at the next attack which, due to the aforementioned slowness, leads to incomplete modulations. And now that I think about it, a delay of 200 seconds to fix the first issue would lead to incorrect modulations here as well.

    Are you familiar with such problems? Is there perhaps an abstraction that is very useful for such things? I am trying to get this taken care of as soon as possible, as the patch should be used in a concert on the 21st of June. I can try to upload an example patch if you wish. The actual patch is probably too large and complicated to post here...

    Many thanks for your time,
    Stephan

    Edit: Ah, after having stripped away various components to put this example patch together (the main patch is [clarmod] ), I find that it seems to work much more quickly. It is probably still not good that the modulators constantly turn themselves on and off with the articulations, so any advice for this question is still appreciated. Otherwise, I need to look into what is slowing down the modulators in the actual patch.

    Edit: Ah, a professor of mine just suggested using [sigmund~] instead of [fiddle~]. It seems to have more useful options.

    http://www.pdpatchrepo.info/hurleur/clarinet1.wav

    posted in technical issues read more
  • diemildefreude

    Good afternoon,
    I am using [fiddle~] to detect the dominant frequency of incoming instrumental sounds. This frequency is then used (after being but through [expr] ) to determine that of each level of modulation in a complex ring modulation. There are two problems here- well actually, one problem with two instances in which it is the most noticable:

    This takes far too long. In order to avoid hearing the unmodulated instrumental attack before the modulation kicks in, I need to add a delay (with [delwrite~] and [vd~] ) of about 200 ms before the input goes into the modulators. This is not the worst issue, as a delay is called for on the modulated sounds for most of the composition anyway, but it is still not ideal.

    The bigger issue is with shorter, articulated incoming sounds. When, between attacks, fiddle detects the rests, the outputted frequency is 0 which shuts off the modulators and then turns them back on at the next attack which, due to the aforementioned slowness, leads to incomplete modulations. And now that I think about it, a delay of 200 seconds to fix the first issue would lead to incorrect modulations here as well.

    Are you familiar with such problems? Is there perhaps an abstraction that is very useful for such things? I am trying to get this taken care of as soon as possible, as the patch should be used in a concert on the 21st of June. I can try to upload an example patch if you wish. The actual patch is probably too large and complicated to post here...

    Many thanks for your time,
    Stephan

    Edit: Ah, after having stripped away various components to put this example patch together (the main patch is [clarmod] ), I find that it seems to work much more quickly. It is probably still not good that the modulators constantly turn themselves on and off with the articulations, so any advice for this question is still appreciated. Otherwise, I need to look into what is slowing down the modulators in the actual patch.

    Edit: Ah, a professor of mine just suggested using [sigmund~] instead of [fiddle~]. It seems to have more useful options.

    http://www.pdpatchrepo.info/hurleur/clarinet1.wav

    posted in technical issues read more
  • diemildefreude

    Greetings,
    To organize a randomized distribution of sounds in an 8-channel set-up while avoiding the distribution of multiple sounds in one speaker, I wish to have a pool of values to which and from which values can be constantly added and subtracted.

    I have thought of modifying a list, but

    only lets you add or completely remove up to two sets of values, whereas I would need to be able to start with 8 values

    1 2 3 4 5 6 7 8

    and remove, for example, 5 and have

    1 2 3 4 6 7 8

    then 7

    1 2 3 4 6 8

    then 1

    2 3 4 6 8

    then add 7

    2 3 4 6 7 8

    The "random" for the selection of the speaker would then be determined by and in the last example, a random 6 would correspond to 8.

    I have thought of using "set", however set doesn't seem work on lists and only lets you add, not remove individual values.

    Many thanks for you time,
    Stephan

    posted in technical issues read more
  • diemildefreude

    Thank you!

    posted in pixel# read more
  • diemildefreude

    I understand this, but how do I tell the projector to project the imaginary second screen (this is a laptop) and not the first screen?

    posted in pixel# read more
  • diemildefreude

    I can't test it out right now, since it is not my computer on which I am planning on running the patch. So how do I set the laptop to send the image of the non-existent second screen to the projector?

    posted in pixel# read more
  • diemildefreude

    Hi. I also need a true fullscreen to send to a projector, but I am using a laptop, so, unless I am mistaken, using the second screen is not an option. The "border 0" instruction does not work and I cannot find the Property List Editor.app on my Max OSX operating system. While I try to download the latter, does anyone have another suggestion?

    Best regards,
    Stephan

    posted in pixel# read more
  • diemildefreude

    I am also using pix_film. According to the help file, pix_video is only for direct camera input and not for loading files into PD. How do you use it, guido?

    posted in pixel# read more
  • diemildefreude

    @Maelstorm said:

    I don't think you can resize without avoiding clicks unless it's a very short resize. Instead of resizing, you could just start with a long table and only read back the portion that was recorded.

    Ah, OK. That is what the professor for electronic music at my school suggested. But thank you for confirming that there is otherwise no way around the clicks.

    posted in technical issues read more
  • diemildefreude

    That is odd.

    I will put together a small test patch later and post it here.

    posted in technical issues read more
  • diemildefreude

    It should be there if you click on

    posted in technical issues read more
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