• darrend

    Hello, this is a small project I'm undertaking to understand keys. i think I found a stable method of eating up the 'reset' bang (found on the project patch) so it doesn't print every key (Eg. print C %). This is in [pd_findingz], that is a sub-patch within [pd_key_negotiations]. Is this a good method? Within this patch I'm also having difficulty clearing the atom box that contains the '%' accuracy, without having it print '0%'?

    I'm having some difficulty with [pd_findingz], also a sub-patch within [pd_key_negotiations]. This counter method is working well for me here when I'm banging each with mouse, HOWEVER, when using the reset function it is sending a bang through the counter anyway..?

    Really appreciate your input,

    Darren

    I was thinking a way around this may be to send info outside to print, there I may be able to specify when to print. i.,e. not to bother printing 0's.

    http://www.pdpatchrepo.info/hurleur/Project_\'10_The_Enemy_3.pd

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  • darrend

    Hello all, I'm having a little trouble with a little part of my patch where I need to combine two elements and let the computer make an informed decision. Here you can see that eg. if 1 is the message, I need an object to corroborate whether the second finding agrees with the first. I.e. in this case if no. 1 (C) and no. 20 (G) I can safely say it is a type of C chord. Thnks you guys.

    http://www.pdpatchrepo.info/hurleur/Pure_dta_Forum.pd

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  • darrend

    Thanks for the input man, yeah that way works very well too. My problem was that I get a bang the first time it gets the message. With the object {onebang} it doesn't sen out the bang unless it receives a bang on the right first, thus eliminating my issue. Thanks again, if you have anything I can help you with don't hesitate to ask.

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