• dang

    I am trying to use a [loadbang] to render an image automatically on startup. The problem I am having is that [pix-image] can't find the path to the image file on the hard drive, I get a blank screen in the GEM window and the message;

    error: GemImageLoad: Unable to find file: (path).

    If I use [openpanel] to direct the path, everything works fine but I'd like to feed the path to [pix-image] directly without having to take the intermediate step of the [openpanel]. I've tried using [openpanel] to set a message box with the path, and I've tried to use it create a symbol of the path, connecting both to the inlet of [pix-image] but even though at start up the text of the path shows up in the message and/or symbol and i bang it as part of a trigger sequence I get a blank screen and the error message unless I re-establish the path using [openpanel].

    Any ideas?
    patch attached.

    Thanks!
    Dan

    http://www.pdpatchrepo.info/hurleur/witness_witnessed.pd

    posted in pixel# read more
  • dang

    What's the best way to control the speed of playback from a soundfile? I want to have two channels of the same soundfile, one playing slightly slower than the other so that they get increasingly out of synch.

    posted in technical issues read more
  • dang

    Is there a reason that I am missing that would explain why my [menubar 0< message to [gemwin] will sometimes work and sometimes not? It seems like, with no changes to the patch, about half the time I open it there's a menubar in the window (fullscreen 1) and half the time there's not. When I use fullscreen 2 and use my second monitor I have no troubles.

    Also, sometimes (not every time) when I create a fullscreen 1 gem window the command + tab trick won't work and I can't get back to the Pd extended window to destroy the window as I have also turned off the cursor.

    Patch is attached with the loadbang removed so you can see the code more easily.

    Many thanks!

    Dan

    http://www.pdpatchrepo.info/hurleur/witness_no_loadbang.pd

    posted in pixel# read more
  • dang

    What is the proper syntax to use within the [open <filename>( message to load a clip to [pix_film] if I don't want to use the [openpanel] object? Openpanel works great but I am not always going to be there to turn this video installation on so I'd like [pix_film] to find the clip on a [loadbang]. I have tried all the wordings I can think of to direct the message to the file but I get error messages that look like the following:

    error: [pix_filmDarwin]: unable to find file: ÿ&#65471;àÔÿ&#65471;Õÿ&#65471;&#65464;Ôÿ&#65471;3

    or

    error: [pix_filmDarwin]: unable to find file: ÿ&#65471;&#65467;
    ... you might be able to track this down from the Find menu.

    the patch as it now stands is attached...

    http://www.pdpatchrepo.info/hurleur/spinning_video.pd

    posted in pixel# read more
  • dang

    Using the attached patch, I get a smallish square situated in the middle of the GEM window at about 45 deg. on the X axis. I can't figure out why it should be there or how to get rid of it. Any advice will be appreciated.

    http://www.pdpatchrepo.info/hurleur/spinning_video.pd

    posted in patch~ read more
  • dang

    Thanks sonsofsol, I tried variations on those but they still didn't work. However, I got it going with images on the desktop (shorter paths) and using file names that have no spaces.

    Thanks again!

    Dan

    posted in pixel# read more
  • dang

    Thanks Maelstorm, I'll give that a try and let you know.

    posted in technical issues read more
  • dang

    I added [border 0< in addition to [menubar 0< and it seems to be working as intended. Thanks!

    Dan

    posted in pixel# read more
  • dang

    Oooh, that's a good one. Thanks!

    Any ideas on the menubar problem? An additional note, it is the PD-extended menu bar at the top of the gem window, not the simpler PD menubar that I would expect.

    Thanks again for the tip Pulsed.; I used 53 (esc key) so that it would be easy to remember what to press while the gemwin is open. I determined the key number by attaching an atom (number box) to the output of [gemkeyboard] to tell me what number matched what key. Question; why are they different from the regular ascii numbers?

    Dan

    posted in pixel# read more
  • dang

    I'll try again. Rather than type the path into [open( I copied and pasted it from the PD main window where it loaded from [openpanel] so I'd think the path and filename would be right. I must have a space or typo or something in there somewhere I guess.

    posted in pixel# read more
  • dang

    Some necessary details-- it's just a simple video player with a [rotate x y z] in there to make the picture go round and round. There are no objects in there to inspire this little square.
    Also, restart of the program fixed the problem. Bug? or am I missing something? Are [gemwin] settings (dimensions, [fullscreen $1(, and the like) maintained between patches?

    Thanks

    posted in patch~ read more
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