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chinglnc
HI,
I hv a couple layers of gem objects, how do i change the 2nd layer to front?
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chinglnc
i really hv limited knowledge in pd, i got some ideas of the timbres change of the tones, but not exactly know how to do it....really need some advice...
1. i would like to do some kind of volume crossfade between the drums and the noise patch, having to say, the drums is getting louder while the volume for the noise is getting softer....actualy, ideally, i would prefer some kind of NOISE REVERB FADE OUT instead of normal volume fade out...and again...I'm not sure how to do it.....
2. i want to hv some kind of "timbre change" by using the adsr for my bass and tone patch....but it just doesn't seem hv much changes....i thought of using wavetable instead of using adsr for the "absolute" or "relative" of the timbre changes...but....how....
3. and again, for the drums....what would be the best way of trigger the timbre of a sample?? I used some kind of lop...but..arrgh...not much changes again....should i use some kind of vst or fft or how??
4. lastly, i would like to analysis the overall signal using fft, and i could control the gem by the different bins of the fft....is it possible to do that?? (the ideas is pretty similar with the visual spectrum analysis using window media player.....the colour/visual will change according to the overall frequency of amplitude of the signal)...
pls advice...
i need it get it done pretty soon in fact.........
thanks in advance...
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chinglnc
i'm really got stucked...i know it should be something easy, but i just can;f figure out...
once i bang the msg, it will play the notes in the " message box" in the metro (tempo) of 160, and i want the next message bang to be 100ms later. How should i do that?? i'm stucked...
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chinglnc
hi,
how do i change the amplitude of low pass filter?? is there any 4 poles of low pass filter??
thanks.
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chinglnc
Hi,
I hv some question how to implement this idea.
e.g.i want to change timbre of the noise - dull (which represent black colour), but i'm using several parameters at a time to change the timbre, is there a way to send the total value of the parameters then response to gem accordingly??
pls advice.
thanks.
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chinglnc
How do I run two messages at a time?
e.g. Arguement 1 - | 0, 200 3000(
Arguement 2 - | 200, 50 2000(what i want to do is, when i click on the message box, it will run from arguement 1 and the arguement 2 so on and so forth.
thanks.
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chinglnc
hi there,
is there a way by clicking on the wavetable to trigger the harmonics numbers in the box??
basically, i want it to work in both ways
-one is changing the harmonic sliders to change the shape for the wavetable
- second is changing the wavetable to get the harmonic values
is it possible to do that way??
pls find the attachment.
thanks.
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chinglnc
How do I change the value in the number box and random numbers by hundredths??
My slider is only from 0-1.
Thanks.
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chinglnc
hi guys,
i'm pretty new with pd...need some advice before started anything...
I need to create a colour object which it should works proportionally as the parameters of audio are changing.
e.g- red = 100-250Hz
green= 250-400Hz
blue= 450-600Hzso, as i'm increasing the frequency, the colour object should change from red to blue respectively (meaning to say there should be yellow, orange in between and so on)..it will something like fade in and fade on stuff...
i know both canvas and gem would create colour object..but which one would be easier and handy if doing this kind of function??
pls advice.
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chinglnc
thanks...but..this is not I wanted...sorry if i didn't make it clear...
basically what I wanted was
e.g.notes A pause 160ms; (duration of notes = 100ms)
notes B pause 160ms; (duration of notes = 100ms)
notes C pause 160ms; (duration of notes = 100ms)
notes D pause 2000ms; (duration of notes = 150ms)then it will loop and loop again.....
i got something like this..but i'm not sure how to set the duration.....any ideas?
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chinglnc
aargghh..i'm not sure why is it not working as i expected..the adsr and vcf are not function properly, can someone just check for me pls..i m so sick of this problem........
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chinglnc
hmm....i wanted to change the amplitude of the cutoff point of a Low Pass Filter to create the resonance effects???anyway to do that???
thanks in advance
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chinglnc
@obiwannabe said:
Sum them with [+]
Send them in right to left order
value1 value2 value3
| | |
| \ /
\ [+ ]
\ /
\ /
[+ ]
|
sumis it possible to sum the different gems into one gem?
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chinglnc
another question...i try to put the randon number on the freq domain....but the wavetable is not changing, the sound is not change.....however..if i drag the slider manually...it does change....what's the prob here?
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chinglnc
how should i do that?? i tried to search the help files....but i hv found is fft~ command, how should perform it in the table?
thanks.
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chinglnc
@obiwannabe said:
Try to visualise it. In an RGB coordinate system you have a space made of 3 dimensions, all the colours are stored in a matrix with 0,0,0 = black at one corner and 1,1,1 = white at the other corner.
Now, have you seen those Pantone colour charts you get in paint or print shops? The collapse the 3D matrix onto a set of 2D charts. Each row steps over 8 or 16 increments of red (or whatever), until all the red values have been done, then the next sheet starts changing the blues....
Okay - now imagine this Pantone chart cut into strips, stuck together as one long ticket tape and laid out in a line. This is a 1D representation (probably because Pd uses linked lists for a lot of structures). It starts on black at 0 then adds 256 increments of just blue. After that it adds one increment of green and cycles round another 256 increments of blue. Only when it gets to 65536 does it add one increment of red, then it repeats.... To index a particular RGB value you have to multiply a 256 matrix by (1, 256, 65536) to collapse it to a 1D index.
Does this make sense?
thank u!! it makes sense to me now!!
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chinglnc
the help file is rather confusing...could anyone explain why
red = *65536; green= *-256 and so on??