• bklindgren

    nice implementation and very resourceful approach using the vanilla objects. thx for sharing! will save this for future reference

    posted in extra~ read more
  • bklindgren

    I've updated ambiNilla (v.3.5) to include a signal rate implementation (ambiNilla3~). Works well for fast moving sources :zap:

    posted in abstract~ read more
  • bklindgren

    thx for the response @seb-harmonik.ar . I've just fixed it. In short I had a few layers of switches nested within various subpatches. I realized that turning on/off the lowest layered switch was redundant, and it seems to be fine now.

    It sounds (sonically) like it may be related to the issue you posted. I'm PD 0.55-0. thanks again!

    Theoretically, I'm still not sure why it was causing that issue, But regardless, I'm happy it's fixed :)

    posted in technical issues read more
  • bklindgren

    I'm having problems with a strange distortion sound a patch of mine is making, perhaps related to FFT processing.

    The patch uses a preset system to change between settings. The system will mute the input to FFT objects during preset changes to avoid audio issues. However, when the preset changes I'm often getting a sort of distortion, which strangely clears up if I add & delete an object.

    I've demonstrated it here:


    My DAW is looping audio which is sent to PD for processing. The loop is on top of a preset change to demonstrate the issue.

    Any clues as to what this could be?

    posted in technical issues read more
  • bklindgren

    actually macos. APFS filesystem, which i'm just reading is case-insensitive by default.

    now i'm a bit worried that other patches I've shared might have similar issues :dizzy_face: ...

    posted in abstract~ read more
  • bklindgren

    @alexandros thx for catching that! (for some reason my pd runs it ok even with the case mixup?) i've updated the source files for consistency. thx again

    posted in abstract~ read more
  • bklindgren

    @bklindgren I've updated AmbiNilla and it now supports 3rd order (plus 0, 1, & 2) + also fixed a few bugs

    posted in abstract~ read more
  • bklindgren

    thanks for the response!

    edit: you're right about the need for multiple specified arrays for tabread~

    i think i've got it fixed actually. was confused bc when i first ran the snake~ thru the abstraction i hadn't realized hip~ wasn't compatible. But when i cmd clicked on the error in the console, pd highlighted the *~ or the abstraction rather than hip~... even after i fixed hip~, I think the saved abstraction had populated the incompatibility to other instances in the patch, making the error log a bit confusing...

    still not sure why *~ was giving errors....

    posted in technical issues read more
  • bklindgren

    i'm 'upgrading' some signal wires in an existing patch to multichannel (8 chan).

    i keep getting these errors:
    canvas: incompatible signal inputs (8x64 vs. 1x64)
    *~: incompatible signal inputs (8x64 vs. 1x64)

    they seem to happen in conjunction with abstractions within my patch.

    all the objects i think are snake~ compatible, except hip~, which i un-snake for

    this is the primary abstraction of concern:
    Screenshot 2024-07-12 at 3.31.20 PM.png

    any ideas?

    posted in technical issues read more
  • bklindgren

    I made a patch with corresponding Bela code to transmit data from Bela's analog inputs into a PD patch. https://github.com/brianlindgren/Bela-to-PD-over-OSC

    posted in I/O hardware diyread more

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