• BioMannequin

    Wow legend thanks so much!

    So in bubbles2 the arguments are 240, 250 etc instead of 2400, 2500 as it say s in the book, so maybe this is a typo? Because they sound much more like bubbles in this patch.

    Although he does say "to have bubbles at different pitches we scale the pitch envelope by the first abtraction argument; typically this will be between 1khz and 3khz.

    Weird

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  • BioMannequin

    Ah thanks I've given that a go. Sadly Some things are missing, and bubbles2 doesn't want to load its abstractions even though they're all there. I was hoping I would be able to get the original and test it against what I'd put together myself

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  • BioMannequin

    @weightless how did you get that zip to download? When I try to download the links on that site I just get a page of code

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  • BioMannequin

    Thank so much guys you're awesome!

    It does sound a lot better when the arguments for the frequency are considerably lower, so it surprises me that in the book he's using such high argument values.

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  • BioMannequin

    Hi mate thanks so much for the quick response.

    Really? that's funny, it's the format Andy uses in the book, has it been updated since then maybe?

    I tried that and it hasn't worked. Thanks so much for looking into it.

    Here's the link to what I'm working to reproduce

    https://mitpress.mit.edu/designingsound/bubbles.html

    And here's the zipped project

    Bubble (2).zip

    Best

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  • BioMannequin

    BubblePatch.PNG

    Hi there

    I'm pretty new to PD, this is the deepest I've got with it so far.

    I'm following along with Andy Farnell's Designing Sound book to create a patch for the sound of bubbles.

    It sounds wrong (and not like it does in the example from the website), but really high pitched, but it should be the same frequency that he gets in his example patch.

    Also I get an error... random: no method for 'float'
    and I can't work out what's causing this.

    To solve the frequency issue I tried getting rid of the hi pass filter and adjusting the envelope but that doesn't help. I've been analysing it for hours now and can't work out why it's so wrong.

    I've attached a picture of the main patch and all the abstractions copied in next to it.

    Thanks a lot

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