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billybobjobo
Short:
How does one change an object on the fly? E.g. I have effect1_patch~ as an object, but I want to change it to effect2_patch~ , effect99_patch~, or any arbitrary patch in order to switch between my library of effects during performance (without hard coding each effect into the main program).
Long:
So I am making a live performance setup.
The pipeline I have set up now within my main PD program is: read mic/midi --> effects --> looper --> mixer --> out
The problem is I have a lot of different effects patches already and plan to have many more. The ideal would be that my effects program takes a midi input and dynamically loads a corresponding patch. I know how to handle the midi input, but is there an easy way to do dynamic loading of patches i.e. changing the patch a PD object refers to on the fly?
Thanks for your help!!