• berechar

    Hello everyone,

    [noise~]
    |
    [bp~ 1000 10000]

    delivers every time a new seed of noise, so I was wondering, how could I save a single seed. in order to replay that exact same sound.

    posted in technical issues read more
  • berechar

    Hello everyone,

    I'm quite stuck at the following OSC routing problem.

    I control 8 metro objects, whereby each has their own frequency Every time a metro makes a bang, it sends an OSC message to the corresponding element in a Cinder program. This works great, but when I want to synchronize multiple metros (giving them the same frequency), there is a short latency between the messages.

    The solution would be simple: instead of separate messages, bundle them into one message and do the parsing at Cinder.

    My problem is, how can I detect which metros have the same frequency, and if so, bundle them and send them together. If not, send it as a normal message...

    Any help would be greatly appreciated :-)

    posted in technical issues read more
  • berechar

    hello everyone,

    I am trying to trigger some voice-samples with numbers, but I have the following problem:

    numbers from 0 -> 9, work properly, every number has it;s own sound sample
    but if I have the number 10, i could link the sample '10' to it, but i want to play sample '1' and sample '0' , to create '10'..

    so 29 should be divided in '2' and '9', and their resepective samples should be played.
    241 -> '2' and '4' and '1'

    so the question is, how do you divide such a number in different parts in puredata~, and how should i trigger the samples one after another...

    help is really really appreciated :)

    posted in technical issues read more
  • berechar

    hello everyone,

    I am just starting to use pd in combination with processing, to process some numerical values into sound.

    one value (called 'type') changes between 0 and 10, and I want to make a switchboard to route every type with it's own sound (so type 1 has an sine-wave, type 2 a phasor etc.)

    I though this would work out with an equal statement ('=='), but this operator bangs everytime. the 'switch' object doesn't work with audio signals.

    thanks for any kind of help!

    posted in technical issues read more
  • berechar

    ah great! thank you very much!

    posted in technical issues read more
  • berechar

    (y) i finally managed to make a decent if statement :) thanks for the help!

    posted in technical issues read more
  • berechar

    wow, the multiplex~ object is perfect! thank you for mentioning :)!
    i still don't quite understand the whole 'if statement' procedure...

    If I make a comparison with the use of '==' , and send that output to a change object, it bangs when it should (when the values are indeed equal). But if you change the incoming value, it also bangs (because there is a change)... any other solutions? :(

    posted in technical issues read more

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