• advertriste

    My current project requires specific knowledge of pd (and Gem I suspect), which for me is mysterious & hazy at best.

    Essentially I'd like a range of real time motion sensor data to trigger playback of sound files.

    So... data range type 1 will trigger sound file 1, data range type 2 will trigger sound file 2 and so on...

    Is this possible using only PD/GEM? If so, does anyone know of a patch that does this or something similar?

    If not, is it possible for someone to at least point me in the right direction? I've started by trying to play a sound file manually using readsf~ but that has failed with this forum as my last bastion of hope...

    Thanks in advance...
    Betsy Beginner

    posted in technical issues • read more
  • advertriste

    I want to play .aif file located in the pd/docs/sound directory in my progam files (PC)

    So I plugged this in:

    [open open C:/ProgramFiles/pd/doc/sound/clap.aif]
    |
    |
    |
    [readsf~]
    |
    |
    |
    [dac~]

    And it comes up with "error: dsp: C:/ProgramFiles/pd/doc/sound/clap.aif: No such file or directory"

    Is there a certain way of specifying the directory, or have I got the patch completely wrong?

    Apologies for the complete freshness of my question.

    posted in technical issues • read more
  • advertriste

    yes that was a typo sorry.

    and thanks for that, I moved the file into a directory without spaces (C:/bak/clap.aif) and it worked perfectly!

    posted in technical issues • read more
  • advertriste

    Wicked, thanks a bunch.

    The effect I wanted was for track-1 to play when there is high velocity and track-2 to play when there is low velocity picked up by the motion sensor.

    Disregard if I'm still not making sense!

    posted in technical issues • read more

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