Hey all,
I'm a little new to this forum, but I'm not too new to pure data. I'm working on a project using GEM to drive audio, and one of the key elements in the patch is an internal video feedback loop using [pix_snap]. The visual elements look great, but I realized that whenever [pix_snap] is banged, it interrupts the audio processing. No idea why this is happening! Any recommendations on how to address this?
the culprit in the patch is this grouping of objects:
[gemhead 100]
|
[t a b]
| /
[pix_snap 0 0 640 480]
|
|
This is mixed through a [pix_mix] with another gemlist with either an image or a movie in it to instantiate the feedback. when I have audio running (a bank of oscillators using [pix_blob] and other objects to analyze the image and control various parameters), there is a constant, rhythmic dropout in the audio. When I unplug the wire from [t a b] from the bang outlet going to [pix_snap] the audio becomes totally clear. Not sure what's happening!